CivicOption, Civic: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
m (Unprotected "CivicOption, Civic")
 
(4 intermediate revisions by 2 users not shown)
Line 2: Line 2:
These two values, when used together, force the civilization to that civic at the start of the game/scenario.
These two values, when used together, force the civilization to that civic at the start of the game/scenario.


http://www.haroldlopezgarroz.com/carisoprodol.html carisoprodol 8-PPP http://www.good-bye-anxiety.com/ buy xanax >:[[[ http://www.modernelectricguitars.com/accutane.html accutane vdr http://www.fimbresforcouncil.com/ auto insurance rates =-DD
== CivicOption ==
E.G. CivicOption=XXXX where XXXX is the civic category. Civic options are defined in the file "CIV4CivicOptionInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
 
* CIVICOPTION_GOVERNMENT
* CIVICOPTION_LEGAL
* CIVICOPTION_LABOR
* CIVICOPTION_ECONOMY
* CIVICOPTION_RELIGION
 
 
EG: CivicOption=CIVICOPTION_GOVERNMENT
 
== Civic ==
E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:
 
'''Government:'''
* CIVIC_DESPOTISM
* CIVIC_HEREDITARY_RULE
* CIVIC_REPRESENTATION
* CIVIC_POLICE_STATE
* CIVIC_UNIVERSAL_SUFFRAGE
 
'''Legal:'''
* CIVIC_BARBARISM
* CIVIC_VASSALAGE
* CIVIC_BUREAUCRACY
* CIVIC_NATIONHOOD
* CIVIC_FREE_SPEECH
 
'''Labor:'''
* CIVIC_TRIBALISM
* CIVIC_SLAVERY
* CIVIC_SERFDOM
* CIVIC_CASTE_SYSTEM
* CIVIC_EMANCIPATION
 
'''Economy:'''
* CIVIC_DECENTRALIZATION
* CIVIC_MERCANTILISM
* CIVIC_FREE_MARKET
* CIVIC_STATE_PROPERTY
* CIVIC_ENVIRONMENTALISM
 
'''Religion:'''
* CIVIC_PAGANISM
* CIVIC_ORGANIZED_RELIGION
* CIVIC_THEOCRACY
* CIVIC_PACIFISM
* CIVIC_FREE_RELIGION
 
 
EG: Civic=CIVIC_UNIVERSAL_SUFFRAGE
 
 
{{Civ4_World_Builder}}

Latest revision as of 01:12, 3 October 2011

General

These two values, when used together, force the civilization to that civic at the start of the game/scenario.

CivicOption

E.G. CivicOption=XXXX where XXXX is the civic category. Civic options are defined in the file "CIV4CivicOptionInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • CIVICOPTION_GOVERNMENT
  • CIVICOPTION_LEGAL
  • CIVICOPTION_LABOR
  • CIVICOPTION_ECONOMY
  • CIVICOPTION_RELIGION


EG: CivicOption=CIVICOPTION_GOVERNMENT

Civic

E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

Government:

  • CIVIC_DESPOTISM
  • CIVIC_HEREDITARY_RULE
  • CIVIC_REPRESENTATION
  • CIVIC_POLICE_STATE
  • CIVIC_UNIVERSAL_SUFFRAGE

Legal:

  • CIVIC_BARBARISM
  • CIVIC_VASSALAGE
  • CIVIC_BUREAUCRACY
  • CIVIC_NATIONHOOD
  • CIVIC_FREE_SPEECH

Labor:

  • CIVIC_TRIBALISM
  • CIVIC_SLAVERY
  • CIVIC_SERFDOM
  • CIVIC_CASTE_SYSTEM
  • CIVIC_EMANCIPATION

Economy:

  • CIVIC_DECENTRALIZATION
  • CIVIC_MERCANTILISM
  • CIVIC_FREE_MARKET
  • CIVIC_STATE_PROPERTY
  • CIVIC_ENVIRONMENTALISM

Religion:

  • CIVIC_PAGANISM
  • CIVIC_ORGANIZED_RELIGION
  • CIVIC_THEOCRACY
  • CIVIC_PACIFISM
  • CIVIC_FREE_RELIGION


EG: Civic=CIVIC_UNIVERSAL_SUFFRAGE



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal