CivicOption, Civic

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General

These two values, when used together, force the civilization to that civic at the start of the game/scenario.

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Civic

E.G. Civic=YYYY where YYYY is the actual civic. Civics are defined in the file "CIV4CivicInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

Government:

  • CIVIC_DESPOTISM
  • CIVIC_HEREDITARY_RULE
  • CIVIC_REPRESENTATION
  • CIVIC_POLICE_STATE
  • CIVIC_UNIVERSAL_SUFFRAGE

Legal:

  • CIVIC_BARBARISM
  • CIVIC_VASSALAGE
  • CIVIC_BUREAUCRACY
  • CIVIC_NATIONHOOD
  • CIVIC_FREE_SPEECH

Labor:

  • CIVIC_TRIBALISM
  • CIVIC_SLAVERY
  • CIVIC_SERFDOM
  • CIVIC_CASTE_SYSTEM
  • CIVIC_EMANCIPATION

Economy:

  • CIVIC_DECENTRALIZATION
  • CIVIC_MERCANTILISM
  • CIVIC_FREE_MARKET
  • CIVIC_STATE_PROPERTY
  • CIVIC_ENVIRONMENTALISM

Religion:

  • CIVIC_PAGANISM
  • CIVIC_ORGANIZED_RELIGION
  • CIVIC_THEOCRACY
  • CIVIC_PACIFISM
  • CIVIC_FREE_RELIGION


EG: Civic=CIVIC_UNIVERSAL_SUFFRAGE



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal