Deal.IsPossibleToTradeItem (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Deal. This is an instance method, invoke it with a colon. |
Usage
int Deal:IsPossibleToTradeItem(PlayerID us, PlayerID them, TradeableItemType tradeType, TeamID dealDuration, ResourceType dealDuration = nil)
Returned Value
- No description available.
Parameters
us: No description available. them: No description available. tradeType: No description available. dealDuration: No description available. dealDuration: No description available.
Source code samples
Redundant occurences have been removed.
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0296
|
bOpenBordersAllowed = g_Deal:IsPossibleToTradeItem(iPlayer, g_iUs, TradeableItems.TRADE_ITEM_OPEN_BORDERS, g_iDealDuration); |
0304
|
bDefensivePactAllowed = g_Deal:IsPossibleToTradeItem(iPlayer, g_iUs, TradeableItems.TRADE_ITEM_DEFENSIVE_PACT, g_iDealDuration); |
0312
|
bResearchAgreementAllowed = g_Deal:IsPossibleToTradeItem(iPlayer, g_iUs, TradeableItems.TRADE_ITEM_RESEARCH_AGREEMENT, g_iDealDuration); |
0320
|
bTradeAgreementAllowed = g_Deal:IsPossibleToTradeItem(iPlayer, g_iUs, TradeableItems.TRADE_ITEM_TRADE_AGREEMENT, g_iDealDuration); |
0333
|
local bCanTradeResource = g_Deal:IsPossibleToTradeItem(iPlayer, g_iUs, TradeableItems.TRADE_ITEM_RESOURCES, i, 1); -- 1 here is 1 quanity of the Resource, which is the minimum possible |
DiploRelationships.lua (G&K)
DLC/Expansion/UI/InGame/Popups/DiploRelationships.lua
0299
|
bEmbassyAllowed = g_Deal:IsPossibleToTradeItem(iPlayer, g_iUs, TradeableItems.TRADE_ITEM_ALLOW_EMBASSY, g_iDealDuration); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
1004
|
local bGoldTradeAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_GOLD, 1); -- 1 here is 1 Gold, which is the minimum possible |
1019
|
bGoldTradeAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_GOLD, 1); -- 1 here is 1 Gold, which is the minimum possible |
1038
|
local bGPTAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_GOLD_PER_TURN, 1, g_iDealDuration); -- 1 here is 1 GPT, which is the minimum possible |
1053
|
bGPTAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_GOLD_PER_TURN, 1, g_iDealDuration); -- 1 here is 1 GPT, which is the minimum possible |
1067
|
local bOpenBordersAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_OPEN_BORDERS, g_iDealDuration); |
1096
|
bOpenBordersAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_OPEN_BORDERS, g_iDealDuration); |
1117
|
local bDefensivePactAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_DEFENSIVE_PACT, g_iDealDuration); |
1149
|
bDefensivePactAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_DEFENSIVE_PACT, g_iDealDuration); |
1164
|
local bResearchAgreementAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_RESEARCH_AGREEMENT, g_iDealDuration); |
1204
|
bResearchAgreementAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_RESEARCH_AGREEMENT, g_iDealDuration); |
1219
|
local bTradeAgreementAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_TRADE_AGREEMENT, g_iDealDuration); |
1251
|
bTradeAgreementAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_TRADE_AGREEMENT, g_iDealDuration); |
1268
|
if( g_Deal:IsPossibleToTradeItem( g_iUs, g_iThem, TradeableItems.TRADE_ITEM_CITIES, pCity:GetX(), pCity:GetY() ) ) then |
1286
|
if( g_Deal:IsPossibleToTradeItem( g_iThem, g_iUs, TradeableItems.TRADE_ITEM_CITIES, pCity:GetX(), pCity:GetY() ) ) then |
1357
|
bCanTradeResource = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_RESOURCES, resType, 1); -- 1 here is 1 quanity of the Resource, which is the minimum possible |
1424
|
bCanTradeResource = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_RESOURCES, resType, 1); -- 1 here is 1 quanity of the Resource, which is the minimum possible |
2467
|
if ( g_Deal:IsPossibleToTradeItem( m_iFrom, m_iTo, TradeableItems.TRADE_ITEM_CITIES, pCity:GetX(), pCity:GetY() ) ) then |
2561
|
g_Deal:IsPossibleToTradeItem( iFromPlayer, iToPlayer, tradeType, iLoopTeam ) ) then |
TradeLogic.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua
1084
|
local bAllowEmbassyAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_ALLOW_EMBASSY, g_iDealDuration); |
1113
|
bEmbassyAllowed = g_Deal:IsPossibleToTradeItem(g_iThem, g_iUs, TradeableItems.TRADE_ITEM_ALLOW_EMBASSY, g_iDealDuration); |
1363
|
local bDoFAllowed = g_Deal:IsPossibleToTradeItem(g_iUs, g_iThem, TradeableItems.TRADE_ITEM_DECLARATION_OF_FRIENDSHIP, g_iDealDuration); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.