Era: Difference between revisions

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m (MIDIEVAL -> MEDIEVAL)
 
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* ERA_CLASSICAL
* ERA_CLASSICAL


* ERA_MIDIEVAL
* ERA_MEDIEVAL


* ERA_RENAISSANCE
* ERA_RENAISSANCE

Latest revision as of 07:35, 5 August 2013

The Era value is which era the game/scenario will start in. This value can be any of the Civilization IV eras that are defined in the file "CIV4EraInfos.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • ERA_ANCIENT
  • ERA_CLASSICAL
  • ERA_MEDIEVAL
  • ERA_RENAISSANCE
  • ERA_INDUSTRIAL
  • ERA_MODERN
  • ERA_FUTURE


The default value is none.



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal