Events.ActivePlayerTurnEnd (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
Fires on the turn end of the active player. The active player is the player playing on the local machine. In other words, this fires whenever your turn end. Compare to ActivePlayerTurnStart
Note: This event does not fire when using Autoplay.
Usage
void Events.ActivePlayerTurnEnd()
Event Type
- Regular event: you can subscribe to it through
Events.ActivePlayerTurnEnd.Add(<function handler>)
or invoke it directly throughEvents.ActivePlayerTurnEnd(<arguments list>)
.
Examples
function listener()
print("I'm listening!")
end
Events.ActivePlayerTurnEnd.Add(listener)
Source code samples
Redundant occurences have been removed.
ActionInfoPanel.lua
UI/InGame/WorldView/ActionInfoPanel.lua
0265
|
Events.ActivePlayerTurnEnd.Add( OnActivePlayerTurnEnd ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.