Events.ActivePlayerTurnStart (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
Fires on the turn start of the active player. The active player is the player playing on the local machine. In other words, this fires whenever your turn starts. Compare to ActivePlayerTurnEnd
Note: This event does not fire when using Autoplay.
Usage
void Events.ActivePlayerTurnStart()
Event Type
- Regular event: you can subscribe to it through
Events.ActivePlayerTurnStart.Add(<function handler>)
or invoke it directly throughEvents.ActivePlayerTurnStart(<arguments list>)
.
Examples
function listener()
print("I'm listening!")
end
Events.ActivePlayerTurnStart.Add(listener)
Source code samples
Redundant occurences have been removed.
DiploCorner.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/DiploCorner.lua
0505
|
Events.ActivePlayerTurnStart.Add(OnActivePlayerTurnStart); |
InGame.lua
UI/InGame/InGame.lua
0733
|
Events.ActivePlayerTurnStart.Add( OnActivePlayerTurnStart ); |
MPList.lua
UI/InGame/WorldView/MPList.lua
0337
|
Events.ActivePlayerTurnStart.Add( OnLocalTurnStart ); |
NewTurn.lua
UI/InGame/NewTurn.lua
0062
|
Events.ActivePlayerTurnStart.Add( OnTurnStart ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.