Events.EndCombatSim (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Events. This is a static method, invoke it with a dot. |
Usage
void Events.EndCombatSim(PlayerID attackingPlayer, UnitID attackingUnit, int attackingUnitDamage, int attackingUnitFinalDamage, int attackingUnitMaxHitPoints, PlayerID defendingPlayer, UnitID defendingUnit, int defendingUnitDamage, int defendingUnitFinalDamage, int defendingUnitMaxHitPoints)
Event Type
- Regular event: you can subscribe to it through
Events.EndCombatSim.Add(<function handler>)
or invoke it directly throughEvents.EndCombatSim(<arguments list>)
.
Parameters
attackingPlayer: No description available. attackingUnit: No description available. attackingUnitDamage: No description available. attackingUnitFinalDamage: No description available. attackingUnitMaxHitPoints: No description available. defendingPlayer: No description available. defendingUnit: No description available. defendingUnitDamage: No description available. defendingUnitFinalDamage: No description available. defendingUnitMaxHitPoints: No description available.
Source code samples
Redundant occurences have been removed.
TutorialChecks.lua
Tutorial/TutorialChecks.lua
3183
|
Events.EndCombatSim.Add( CombatEnded ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
1541
|
Events.EndCombatSim.Add( OnCombatEnd ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.