Events.EndGameShow (Civ5 API)

From Civilization Modding Wiki
Revision as of 19:07, 19 September 2012 by DonQuich (talk | contribs) (Bot update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Events.

This is a static method, invoke it with a dot.


Usage

void Events.EndGameShow(EndGameType type, TeamID team)


Event Type

Regular event: you can subscribe to it through Events.EndGameShow.Add(<function handler>) or invoke it directly through Events.EndGameShow(<arguments list>).

Parameters

type: No description available.
team: No description available.


Source code samples

Redundant occurences have been removed.

DiploCorner.lua

UI/InGame/WorldView/DiploCorner.lua
0404
if( which == 1 ) then Events.EndGameShow( EndGameTypes.Technology, Game.GetActivePlayer() );
0405
elseif( which == 2 ) then Events.EndGameShow( EndGameTypes.Domination, Game.GetActivePlayer() );
0406
elseif( which == 3 ) then Events.EndGameShow( EndGameTypes.Culture, Game.GetActivePlayer() );
0407
elseif( which == 4 ) then Events.EndGameShow( EndGameTypes.Diplomatic, Game.GetActivePlayer() );
0408
elseif( which == 5 ) then Events.EndGameShow( EndGameTypes.Time, Game.GetActivePlayer() );
0409
elseif( which == 6 ) then Events.EndGameShow( EndGameTypes.Time, Game.GetActivePlayer() + 1 );


EndGameMenu.lua

UI/InGame/Popups/EndGameMenu.lua
0215
Events.EndGameShow.Add( OnDisplay );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.