Events.GenericWorldAnchor (Civ5 API)

From Civilization Modding Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Events.

This is a static method, invoke it with a dot.


Usage

void Events.GenericWorldAnchor(GenericWorldAnchorType type, bool show, int plotX, int plotY, FeatureType data1 = nil)


Event Type

Regular event: you can subscribe to it through Events.GenericWorldAnchor.Add(<function handler>) or invoke it directly through Events.GenericWorldAnchor(<arguments list>).

Parameters

type: No description available.
show: No description available.
plotX: No description available.
plotY: No description available.
data1: No description available.


Source code samples

Redundant occurences have been removed.

GenericWorldAnchor.lua

UI/InGame/GenericWorldAnchor.lua
0033
Events.GenericWorldAnchor.Add( OnGenericWorldAnchor );


InGame.lua

UI/InGame/InGame.lua
0306
Events.GenericWorldAnchor( GenericWorldAnchorTypes.WORLD_ANCHOR_WORKER, false, v.plot:GetX(), v.plot:GetY(), v.buildType );
0315
Events.GenericWorldAnchor( GenericWorldAnchorTypes.WORLD_ANCHOR_SETTLER, false, v:GetX(), v:GetY(), -1 );
0351
Events.GenericWorldAnchor( GenericWorldAnchorTypes.WORLD_ANCHOR_WORKER, true, v.plot:GetX(), v.plot:GetY(), v.buildType );
0361
Events.GenericWorldAnchor( GenericWorldAnchorTypes.WORLD_ANCHOR_SETTLER, true, v:GetX(), v:GetY(), -1 );
0852
Events.GenericWorldAnchor( GenericWorldAnchorTypes.WORLD_ANCHOR_SETTLER, false, v:GetX(), v:GetY() );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.