Events.SerialEventCityCreated (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
|This function is a member of Events.|
This is a static method, invoke it with a dot.
This event is triggered when a city is created.
- Regular event: you can subscribe to it through
Events.SerialEventCityCreated.Add(<function handler>)or invoke it directly through
vHexPos: Vector3 containing city x,y,z coordinates which can be converted to map coordinates with the ToGridFromHex function
e.g. local iX, iY = ToGridFromHex( vHexPos.x, vHexPos.y )
player: ID of the player who owns the created city; index into global Players table cityID: ID of the city that was created; note IDs are specific to player and not truly unique artStyleType: art style of city graphics; compare with types from ArtStyleTypes table (e.g. GameInfoTypes.ARTSTYLE_ASIAN) eraType: era of city graphics; compare with types from Eras table (e.g. GameInfoTypes.ERA_ANCIENT) continent: ID of continent where city is located populationSize: unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua) size: unknown; name based on reference in original game files (UnitFlagManager.lua and CityBannerManager.lua) fogState: visibility of this city for Active Player
- 0 = tile completely hidden by FoW
- 1 = tile revealed but not currently in vision
- 2 = tile in vision
Source code samples
Redundant occurences have been removed.
Events.SerialEventCityCreated.Add( OnCityCreated );
Events.SerialEventCityCreated.Add( OnChangeEvent );
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.