Game.GetActivePlayer (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Game. This is a static method, invoke it with a dot. |
Usage
PlayerID Game.GetActivePlayer()
Returned Value
- No description available.
Source code samples
Too many occurences. Only 50 out of 513 are listed.
ActionInfoPanel.lua
UI/InGame/WorldView/ActionInfoPanel.lua
0074
|
local player = Players[Game.GetActivePlayer()]; |
0233
|
local iActivePlayer = Game.GetActivePlayer(); |
0414
|
local pPlayer = Players[Game.GetActivePlayer()]; |
AdvisorCounselPopup.lua
UI/InGame/Popups/AdvisorCounselPopup.lua
0195
|
CivIconHookup( Game.GetActivePlayer(), 64, Controls.Icon, Controls.CivIconBG, Controls.CivIconShadow, false, true ); |
ChangePassword.lua
UI/InGame/ChangePassword.lua
0008
|
local ePlayer = Game.GetActivePlayer(); |
0015
|
LuaEvents.PasswordChanged( Game.GetActivePlayer() ); |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0814
|
local active_team = Players[Game.GetActivePlayer()]:GetTeam(); |
0992
|
if (player:GetID() ~= Game.GetActivePlayer()) then |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0643
|
if (iPlayerLoop ~= Game.GetActivePlayer()) then |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0637
|
Game.DoMinorPledgeProtection(Game.GetActivePlayer(), g_iMinorCivID, true); |
CityStateGreetingPopup.lua
UI/InGame/Popups/CityStateGreetingPopup.lua
0227
|
if (iAlly ~= Game.GetActivePlayer()) then |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
2348
|
cost = Players[Game.GetActivePlayer()]:GetUnitProductionNeeded( unitID ); |
2733
|
cost = Players[Game.GetActivePlayer()]:GetBuildingProductionNeeded( buildingID ); |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0464
|
BuildList( Game.GetActivePlayer() ); |
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0041
|
{ text = Locale.Lookup("TXT_KEY_POP_NOTIFICATION_LOG"), call=function() Popup(ButtonPopupTypes.BUTTONPOPUP_NOTIFICATION_LOG,Game.GetActivePlayer()); end }; |
0404
|
if( which == 1 ) then Events.EndGameShow( EndGameTypes.Technology, Game.GetActivePlayer() ); |
0406
|
elseif( which == 3 ) then Events.EndGameShow( EndGameTypes.Culture, Game.GetActivePlayer() ); |
0408
|
elseif( which == 5 ) then Events.EndGameShow( EndGameTypes.Time, Game.GetActivePlayer() ); |
DiploCorner.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/DiploCorner.lua
0030
|
g_MultiPullInfo[5] = { text="TXT_KEY_POP_NOTIFICATION_LOG", call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_NOTIFICATION_LOG, Data1 = Game.GetActivePlayer() } ); end }; |
DiploCorner.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/DiploCorner.lua
0393
|
local iLocalPlayer = Game.GetActivePlayer(); |
DiploCurrentDeals.lua
UI/InGame/Popups/DiploCurrentDeals.lua
0138
|
local iPlayer = Game.GetActivePlayer(); |
DiploList.lua
UI/InGame/DiploList.lua
0017
|
local g_iPlayer = Game.GetActivePlayer(); |
EspionageOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0282
|
local activePlayer = Players[Game.GetActivePlayer()]; |
0328
|
Network.SendMoveSpy(Game.GetActivePlayer(), g_SelectedAgentID, -1, -1); |
0717
|
Network.SendStageCoup(Game.GetActivePlayer(), v.AgentID); |
0975
|
CivIconHookup( Game.GetActivePlayer(), 32, entry.CivIcon, entry.CivIconBG, entry.CivIconShadow, false, true); |
1237
|
if (cityInfo.PlayerID == Game.GetActivePlayer()) then |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0286
|
info = GameInfo.HandicapInfos[ Players[Game.GetActivePlayer()]:GetHandicapType() ]; |
GenericWorldAnchor.lua
UI/InGame/GenericWorldAnchor.lua
0102
|
if (bShow and not Players[Game.GetActivePlayer()]:CanFound(iPlotX, iPlotY)) then |
HappinessInfo.lua
UI/InGame/Popups/HappinessInfo.lua
0167
|
local iPlayerID = Game.GetActivePlayer(); |
InGame.lua (G&K)
DLC/Expansion/UI/InGame/InGame.lua
0257
|
local iFromPlayer = Game.GetActivePlayer(); |
LiberateMinorPopup.lua
UI/InGame/PopupsGeneric/LiberateMinorPopup.lua
0008
|
local pActivePlayer = Players[Game.GetActivePlayer()]; |
MilitaryOverview.lua
UI/InGame/Popups/MilitaryOverview.lua
0073
|
Events.SerialEventUnitFlagSelected( Game:GetActivePlayer(), unitID ); |
PlayerChange.lua
UI/InGame/PlayerChange.lua
0009
|
if (PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText() )) then |
0075
|
local bValid = PreGame.TestPassword( Game.GetActivePlayer(), Controls.EnterPasswordEditBox:GetText()); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0808
|
if playerID == Game.GetActivePlayer() and cityID == currentCityID then |
ReligionOverview.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0471
|
Network.SendFaithPurchase(Game.GetActivePlayer(), v1, v2); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0095
|
g_iUs = Game.GetActivePlayer(); |
0648
|
if( fromPlayer == Game.GetActivePlayer() ) then |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0038
|
Game.SetWinner(Players[Game.GetActivePlayer()]:GetTeam(), GameInfo.Victories["VICTORY_DOMINATION"].ID); |
0158
|
if (iOldAlly == Game.GetActivePlayer()) then |
0407
|
if (iHandicap > 4 and Game.GetActivePlayer() ~= iPlayer) then |
0421
|
if (iHandicap > 6 and Game.GetActivePlayer() ~= iPlayer) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0769
|
if (Game.GetActivePlayer() == iOwner) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0501
|
if (IsWesternRoman(Game.GetActivePlayer())) then |
0966
|
local bIsPlayerBarbarian = not IsEmpire(Game.GetActivePlayer()); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0447
|
if(not v:IsMinorCiv() and v:IsAlive() and (leadAI == nil or v:GetNumPolicyBranchesFinished() > maxPolicies) and i ~= Game.GetActivePlayer()) then |
0479
|
SimpleCivIconHookup( Game.GetActivePlayer(), 64, Controls.Icon ); |
0904
|
elseif(iPlayer == Game.GetActivePlayer()) then |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0121
|
elseif (pVoteCastPlayer:GetID() == Game.GetActivePlayer()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.