Game.GetActiveTeam (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Game. This is a static method, invoke it with a dot. |
Usage
TeamID Game.GetActiveTeam()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0459
|
if (Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then |
1113
|
elseif (Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then |
CityBannerManager.lua (G&K)
DLC/Expansion/UI/InGame/CityBannerManager.lua
0193
|
elseif (not Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0061
|
local iActiveTeam = Game.GetActiveTeam(); |
0265
|
if (Teams[Players[iAlly]:GetTeam()]:IsHasMet(Game.GetActiveTeam())) then |
0311
|
local iResourceType = pTargetPlot:GetResourceType(Game.GetActiveTeam()); |
CivsAlive.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0049
|
Game.SetWinner(Game.GetActiveTeam(), GameInfo.Victories["VICTORY_DOMINATION"].ID); |
DeclareWarMovePopup.lua
UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0019
|
if (not owner:IsMinorCiv() and Teams[Game.GetActiveTeam()]:IsOpenBordersTradingAllowed()) then |
DeclareWarMovePopup.lua (G&K)
DLC/Expansion/UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0019
|
if (not owner:IsMinorCiv() and Teams[Game.GetActiveTeam()]:IsOpenBordersTradingAllowedWithTeam(plot:GetTeam())) then |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0335
|
elseif (not pTeam:IsHasMet(Game.GetActiveTeam())) then |
DiploList.lua
UI/InGame/DiploList.lua
0469
|
local bWar = Teams[Game.GetActiveTeam()]:IsAtWar(pOtherPlayer:GetTeam()); |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0376
|
local bWar = Teams[Game.GetActiveTeam()]:IsAtWar(pPlayer:GetTeam()); |
DiscussionDialog.lua (G&K)
DLC/Expansion/UI/InGame/LeaderHead/DiscussionDialog.lua
0226
|
if (not pAIPlayer:IsStopSpyingMessageTooSoon(iActivePlayer) and bHasAgents and (g_iAITeam ~= Game.GetActiveTeam())) then |
EndGameMenu.lua
UI/InGame/Popups/EndGameMenu.lua
0122
|
if( team == Game.GetActiveTeam() ) then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1798
|
local iTeam = Game.GetActiveTeam() |
1799
|
local pTeam = Teams[iTeam] |
1922
|
local myTeamID = Game.GetActiveTeam(); |
GenericWorldAnchor.lua
UI/InGame/GenericWorldAnchor.lua
0242
|
local iResource = pPlot:GetResourceType(Game.GetActiveTeam()); |
InfoTooltipInclude.lua
UI/InGame/InfoTooltipInclude.lua
0010
|
local pActiveTeam = Teams[Game.GetActiveTeam()]; |
InGame.lua
UI/InGame/InGame.lua
0085
|
local team = Game.GetActiveTeam(); |
LeaderHeadRoot.lua
UI/InGame/LeaderHead/LeaderHeadRoot.lua
0151
|
if (Game.GetActiveTeam() == g_iAITeam) then |
0267
|
local bAtWar = Teams[Game.GetActiveTeam()]:IsAtWar(g_iAITeam); |
0288
|
if (iTeam1 == Game.GetActiveTeam() and iTeam2 == g_iAITeam) then |
PathHelpManager.lua
UI/InGame/WorldView/PathHelpManager.lua
0039
|
if( plot:IsRevealed( Game.GetActiveTeam(), false ) ) then |
ResourceIconManager.lua
UI/InGame/ResourceIconManager.lua
0088
|
if( not bIsBuilt and pPlayer:GetTeam() == Game.GetActiveTeam() ) then |
0104
|
if( not plot:IsRevealed( Game.GetActiveTeam(), false ) ) then |
ResourceTooltipGenerator.lua
UI/InGame/ResourceTooltipGenerator.lua
0006
|
local iResourceID = plot:GetResourceType(Game.GetActiveTeam()); |
TechAwardPopup.lua
UI/InGame/Popups/TechAwardPopup.lua
0015
|
local activeTeamID = Game.GetActiveTeam(); |
0147
|
activeTeamID = Game.GetActiveTeam(); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0283
|
if (Teams[player:GetTeam()]:IsHasMet(Game.GetActiveTeam())) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0849
|
if( Game.GetActiveTeam() == Players[ self.m_PlayerID ]:GetTeam() ) then |
1411
|
if( plot:IsVisible( Game.GetActiveTeam() ) ) then |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0289
|
local iTeam = Game.GetActiveTeam(); |
0408
|
local curTeam = Game.GetActiveTeam() |
0409
|
for i, v in pairs(Teams) do |
0457
|
if (Teams[leadAI:GetTeam()]:IsHasMet(Game.GetActiveTeam()) or Game:IsNetworkMultiPlayer()) then |
0837
|
if (pTeam:IsHasMet(Game.GetActiveTeam()) or Game:IsNetworkMultiPlayer()) then |
0986
|
local pTeam = Teams[Game.GetActiveTeam()]; |
VoteResultsPopup.lua
UI/InGame/Popups/VoteResultsPopup.lua
0126
|
elseif (not pVoteCastTeam:IsHasMet(Game.GetActiveTeam())) then |
VoteResultsPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VoteResultsPopup.lua
0129
|
if (Teams[Game.GetActiveTeam()]:IsHasMet(iTeam)) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.