Game.SelectedCitiesGameNetMessage (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Game.

This is a static method, invoke it with a dot.


Usage

void Game.SelectedCitiesGameNetMessage(GameMessageType message, TaskType data2, int data3, BuildingType data4, bool option, bool alt, bool shift, bool ctrl)


Parameters

message: No description available.
data2: No description available.
data3: No description available.
data4: No description available.
option: No description available.
alt: No description available.
shift: No description available.
ctrl: No description available.


Source code samples

Redundant occurences have been removed.

CityView.lua

UI/InGame/CityView/CityView.lua
1912
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_POP_ORDER, num);
1931
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_SWAP_ORDER, num);
1979
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_DO_TASK, TaskTypes.TASK_NO_AUTO_ASSIGN_SPECIALISTS, -1, -1, bValue);
2035
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_DO_TASK, TaskTypes.TASK_NO_AUTO_ASSIGN_SPECIALISTS, -1, -1, true);
2043
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_DO_TASK, TaskTypes.TASK_ADD_SPECIALIST, iSpecialist, iBuilding);
2066
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_DO_TASK, TaskTypes.TASK_REMOVE_SPECIALIST, iSpecialist, iBuilding);


WorldView.lua

UI/InGame/WorldView/WorldView.lua
0488
Game.SelectedCitiesGameNetMessage(GameMessageTypes.GAMEMESSAGE_DO_TASK, TaskTypes.TASK_RANGED_ATTACK, plotX, plotY);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.