GameEvents.PlayerCityFounded (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of GameEvents.

This is a static method, invoke it with a dot.

  • This method was added in Gods & Kings.


Usage

void GameEvents.PlayerCityFounded(PlayerID player, int cityX, int cityY)


Event Type

Unknown

Parameters

player: No description available.
cityX: No description available.
cityY: No description available.


Source code samples

TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0510
GameEvents.PlayerCityFounded.Add(function(iPlayer, iCityX, iCityY)
0511
local kCultureBonus = GetCultureFromFirstCity();
0513
-- If this is player's first city, grant them the starting Culture amount
0514
local pPlayer = Players[iPlayer];
0515
if (pPlayer ~= nil) then
0516
if (not pPlayer:IsMinorCiv() and pPlayer:GetNumCities() == 1) then
0517
pPlayer:ChangeJONSCulture(kCultureBonus);
0518
end
0519
end
0520
end);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.