GameEvents.SetPopulation (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of GameEvents. This is a static method, invoke it with a dot. |
Triggered whenever any city changes population. At least, as far as we know. Information provided by User:Sseckman calls this CitySetPopulation, but the scenario Lua files refer to SetPopulation.
Usage
void GameEvents.SetPopulation(int x, int y, unknown oldPopulation, int newPopulation)
Event Type
- Unknown
Parameters
x: Location of city with change in population y: No description available. oldPopulation: The population of the city before the change newPopulation: The population of the city after the change
Source code samples
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0052
|
GameEvents.SetPopulation.Add(function(iX, iY, oldPopulation, newPopulation) |
0054
|
local plot = Map.GetPlot(iX, iY); |
0055
|
local city = plot:GetPlotCity(); |
0057
|
if (city:IsRazing()) then |
0059
|
if (newPopulation > 0) then |
0061
|
if (GenerateTreasureFromRazedCity(Game:GetHandicapType(), city:GetOwner(), city:GetPreviousOwner())) then |
0062
|
local player = Players[city:GetOwner()]; |
0063
|
local iUnitID; |
0064
|
iUnitID = GameInfoTypes["UNIT_TREASURE"]; |
0065
|
player:InitUnit (iUnitID, iX, iY); |
0067
|
local text; |
0068
|
local heading; |
0069
|
text = Locale.ConvertTextKey("TXT_KEY_NEWWORLD_SCENARIO_TREASURE_RAZED_CITY", city:GetName()); |
0070
|
heading = Locale.ConvertTextKey("TXT_KEY_NEWWORLD_SCENARIO_TREASURE_FOUND"); |
0071
|
player:AddNotification(NotificationTypes.NOTIFICATION_GENERIC, text, heading); |
0072
|
end |
0073
|
end |
0074
|
end |
0076
|
return true; |
0077
|
end); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.