GameEvents.TeamTechResearched (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of GameEvents. This is a static method, invoke it with a dot. |
Triggered when a team researches a tech.
Usage
void GameEvents.TeamTechResearched(TeamID team, TechType tech, int change)
Event Type
- Unknown
Parameters
team: The ID of the team that has researched. tech: The ID of the tech that has been researched (presumably). change: No idea.
Source code samples
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0518
|
GameEvents.TeamTechResearched.Add(OnTechResearched); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0522
|
GameEvents.TeamTechResearched.Add(function(iTeam, iTech, iChange) |
0523
|
local kCultureBonus = GetCultureFromLastTech(); |
0525
|
if (iTech == GameInfo.Technologies["TECH_THE_GRAND_IDEA"].ID) then |
0526
|
for iPlayer = 0, GameDefines.MAX_MAJOR_CIVS - 1, 1 do |
0527
|
if (Players[iPlayer] ~= nil) then |
0528
|
if (Players[iPlayer]:GetTeam() == iTeam) then |
0529
|
Players[iPlayer]:ChangeJONSCulture(kCultureBonus); |
0530
|
end |
0531
|
end |
0532
|
end |
0533
|
end |
0534
|
end); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.