GameTurn: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
mNo edit summary
m (Unprotected "GameTurn")
 
(9 intermediate revisions by 7 users not shown)
Line 5: Line 5:




{{Civ4_World_Builder}}.
{{Civ4_World_Builder}}

Latest revision as of 01:17, 3 October 2011

GameTurn is the game turn that the scenario begins on. Every scenario starts turn 0 (the first turn is defined as zero [0]) but you can start the scenario on a different turn number by defining this variable.


EG: WW2 started September 1939. You define the calendar as CALENDAR_MONTHS. The first turn is always the first calendar segment (in this case January). To specify September, you would set GameTurn=8.



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal