Handicap: Difference between revisions

From Civilization Modding Wiki
Jump to navigationJump to search
m (Reverted edits by 91.113.219.103 (Talk) to last version by CivRocks07)
m (Protected "Handicap": Excessive vandalism ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite)))
(No difference)

Revision as of 18:32, 5 July 2010

Handicap is the default handicap that the AI takes if no human takes this civilization. These values are defined in the file "CIV4HandicapInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • HANDICAP_SETTLER
  • HANDICAP_CHIEFTAIN
  • HANDICAP_WARLORD
  • HANDICAP_NOBLE
  • HANDICAP_PRINCE
  • HANDICAP_MONARCH
  • HANDICAP_EMPEROR
  • HANDICAP_IMMORTAL
  • HANDICAP_DEITY


EG: Handicap=HANDICAP_NOBLE



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal