InStrategicView (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a built-in global function. No include statement is needed.
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Usage
bool InStrategicView()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
InGame.lua
UI/InGame/InGame.lua
0115
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if InStrategicView() then |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0173
|
Controls.StrategicStack:SetHide( not InStrategicView() ); |
0233
|
if(info ~= nil and InStrategicView()) then |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0155
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if( InStrategicView() ) |
WorldView.lua
UI/InGame/WorldView/WorldView.lua
0110
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elseif ( wParam == Keys.VK_ESCAPE and InStrategicView() ) then |
0781
|
g_PerPlayerStrategicViewSettings[ iPrevActivePlayer + 1 ] = InStrategicView(); |
0785
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if (g_PerPlayerStrategicViewSettings[ iActivePlayer + 1] and not InStrategicView()) then |
0788
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if (not g_PerPlayerStrategicViewSettings[ iActivePlayer + 1] and InStrategicView()) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.