InstanceManager.new (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of InstanceManager. This is an instance method, invoke it with a colon. |
Usage
InstanceManager InstanceManager:new(string instanceName, string instanceRootName, ControlBase hostControl)
Returned Value
- No description available.
Parameters
instanceName: No description available. instanceRootName: No description available. hostControl: No description available.
Source code samples
Too many occurences. Only 50 out of 335 are listed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0031
|
g_GameOptionsManager = InstanceManager:new("GameOptionInstance", "GameOptionRoot", Controls.GameOptionsStack); |
ChoosePantheonPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChoosePantheonPopup.lua
0012
|
local g_ItemManager = InstanceManager:new( "ItemInstance", "Button", Controls.ItemStack ); |
ChooseReligionPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/ChooseReligionPopup.lua
0010
|
local g_BeliefItemManager = InstanceManager:new( "BeliefItemInstance", "Button", Controls.BeliefStack ); |
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0009
|
local g_SVStrikeIM = InstanceManager:new( "SVRangeStrikeButton", "Anchor", Controls.StrategicViewStrikeButtons ); |
CityView.lua
UI/InGame/CityView/CityView.lua
0008
|
local g_BuildingIM = InstanceManager:new( "BuildingInstance", "BuildingButton", Controls.BuildingStack ); |
0009
|
local g_GPIM = InstanceManager:new( "GPInstance", "GPBox", Controls.GPStack ); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
0075
|
local g_ListItemManager = InstanceManager:new( "ListItemInstance", "ListItemButton", Controls.ListOfArticles ); |
0079
|
local g_UpgradeManager = InstanceManager:new( "UpgradeInstance", "UpgradeButton", Controls.UpgradeInnerFrame ); |
0082
|
local g_UnlockedBuildingsManager = InstanceManager:new( "UnlockedBuildingInstance", "UnlockedBuildingButton", Controls.UnlockedBuildingsInnerFrame ); |
0091
|
local g_RequiredPromotionsManager = InstanceManager:new( "RequiredPromotionInstance", "RequiredPromotionButton", Controls.RequiredPromotionsInnerFrame ); |
0093
|
local g_FreeFormTextManager = InstanceManager:new( "FreeFormTextInstance", "FFTextFrame", Controls.FFTextStack ); |
0097
|
local g_UniqueBuildingsManager = InstanceManager:new( "UniqueBuildingInstance", "UniqueBuildingButton", Controls.UniqueBuildingsInnerFrame ); |
0101
|
local g_FeaturesManager = InstanceManager:new( "FeatureInstance", "FeatureButton", Controls.FeaturesInnerFrame ); |
0102
|
local g_ResourcesFoundManager = InstanceManager:new( "ResourceFoundInstance", "ResourceFoundButton", Controls.ResourcesFoundInnerFrame ); |
0104
|
local g_ReplacesManager = InstanceManager:new( "ReplaceInstance", "ReplaceButton", Controls.ReplacesInnerFrame ); |
0106
|
local g_ImprovementsManager = InstanceManager:new( "ImprovementInstance", "ImprovementButton", Controls.ImprovementsInnerFrame ); |
Credits.lua
UI/FrontEnd/Credits.lua
0005
|
g_MajorTitleManager = InstanceManager:new("MajorTitleInstance", "Text", Controls.CreditsList); |
DiploList.lua
UI/InGame/DiploList.lua
0014
|
local g_LeaderButtonIM = InstanceManager:new( "LeaderButtonInstance", "LeaderButton", Controls.MajorStack ); |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0266
|
local g_MajorCivTradeRowIM = InstanceManager:new( "MajorCivTradeRowInstance", "Row", pStack.TradeStack ); |
EndGameReplay.lua
UI/InGame/Popups/EndGameReplay.lua
0008
|
g_ReplayMessageInstanceManager = InstanceManager:new("ReplayMessageInstance", "MessageText", Controls.ReplayMessageStack); |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0006
|
local g_MyCombatDataIM = InstanceManager:new( "UsCombatInfo", "Text", Controls.MyCombatResultsStack ); |
0007
|
local g_TheirCombatDataIM = InstanceManager:new( "ThemCombatInfo", "Text", Controls.TheirCombatResultsStack ); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0009
|
local g_VictoryConditionsIM = InstanceManager:new( "GameOption", "Text", Controls.VictoryConditions ); |
0015
|
local g_ActivatedModsIM = InstanceManager:new( "ModEntryInstance", "Text", Controls.ModsStack ); |
GPList.lua
UI/InGame/GPList.lua
0014
|
local m_ArtistIM = InstanceManager:new( "GPInstance", "Root", Controls.ArtistStack ); |
0015
|
local m_EngineerIM = InstanceManager:new( "GPInstance", "Root", Controls.EngineerStack ); |
0016
|
local m_MerchantIM = InstanceManager:new( "GPInstance", "Root", Controls.MerchantStack ); |
InGame.lua
UI/InGame/InGame.lua
0013
|
local g_InstanceManager = InstanceManager:new( "AlertMessageInstance", "AlertMessageLabel", Controls.AlertStack ); |
0014
|
local g_PopupIM = InstanceManager:new( "PopupText", "Anchor", Controls.PopupTextContainer ); |
InstalledPanel.lua
UI/FrontEnd/Modding/InstalledPanel.lua
0069
|
g_DetailLabels = InstanceManager:new("DetailLabelInstance", "Label", Controls.DetailLabelsStack); |
MiniMapPanel.lua
UI/InGame/WorldView/MiniMapPanel.lua
0004
|
local g_LegendIM = InstanceManager:new( "LegendKey", "Item", Controls.LegendStack ); |
ModsMenu.lua
UI/FrontEnd/Modding/ModsMenu.lua
0006
|
g_InstanceManager = InstanceManager:new( "ModInstance", "Label", Controls.ModsStack ); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0007
|
g_DLCAllowedManager = InstanceManager:new("GameOptionInstance", "GameOptionRoot", Controls.DLCAllowedStack); |
PreGameScreen.lua
UI/FrontEnd/PreGameScreen.lua
0001
|
local g_InstanceManager = InstanceManager:new( "LeaderButtonInstance", "LeaderButton", Controls.ButtonStack ); |
PremiumContentMenu.lua
UI/FrontEnd/PremiumContentMenu.lua
0005
|
g_InstanceManager = InstanceManager:new( "ListingButtonInstance", "Base", Controls.ListingStack ); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0014
|
local g_PatronagePipeManager = InstanceManager:new( "ConnectorPipe", "ConnectorImage", Controls.PatronagePanel ); |
0015
|
local g_CommercePipeManager = InstanceManager:new( "ConnectorPipe", "ConnectorImage", Controls.CommercePanel ); |
0018
|
local g_OrderPipeManager = InstanceManager:new( "ConnectorPipe", "ConnectorImage", Controls.OrderPanel ); |
0022
|
local g_TraditionInstanceManager = InstanceManager:new( "PolicyButton", "PolicyIcon", Controls.TraditionPanel ); |
0027
|
local g_RationalismInstanceManager = InstanceManager:new( "PolicyButton", "PolicyIcon", Controls.RationalismPanel ); |
SocialPolicyPopup.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/SocialPolicyPopup.lua
0016
|
local g_CulturePipeManager = InstanceManager:new( "ConnectorPipe", "ConnectorImage", Controls.CulturePanel ); |
0019
|
local g_MilitaryPipeManager = InstanceManager:new( "ConnectorPipe", "ConnectorImage", Controls.MilitaryPanel ); |
TechTree.lua
UI/InGame/TechTree/TechTree.lua
0012
|
local g_PipeManager = InstanceManager:new( "TechPipeInstance", "TechPipeIcon", Controls.TechTreeScrollPanel ); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
0005
|
local g_CivilianManager = InstanceManager:new( "NewUnitFlag", "Anchor", Controls.CivilianFlags ); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0007
|
local g_SecondaryIM = InstanceManager:new( "UnitAction", "UnitActionButton", Controls.SecondaryStack ); |
0009
|
local g_PromotionIM = InstanceManager:new( "UnitAction", "UnitActionButton", Controls.WorkerActionPanel ); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0007
|
local g_DominationRowsIM = InstanceManager:new( "DominationRow", "RowStack", Controls.DominationStack ); |
0023
|
local g_TechIM = InstanceManager:new( "TechCiv", "Civ", Controls.TechStack ); |
0785
|
curItemIM = InstanceManager:new( "CultureItem", "Item", controlTable.CultureStack ); |
YieldIconManager.lua
UI/InGame/YieldIconManager.lua
0007
|
local g_AnchorIM = InstanceManager:new( "AnchorInstance", "Anchor", Controls.Scrap ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.