Locale.ConvertTextKey (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Locale. This is a static method, invoke it with a dot. |
Converts a text key into a localized string
Usage
string Locale.ConvertTextKey(string key, ...)
Returned Value
- Returns the textkey if it cannot be found in the dictionary, or a translated string.
Parameters
key: A valid text key. ...: none or many arguments that are used when composing the final localized string.
Notes
- This is an alias for Locale.Lookup.
- This localized string may or may not be in the user's current language. With support for fall-back language support, the localization system will attempt to search all available languages for the string.
Examples
local foo = Locale.ConvertTextKey("TXT_KEY_MAIN_MENU");
print(foo); -- prints "Main Menu" in English
Source code samples
Too many occurences. Only 50 out of 4278 are listed.
ActionInfoPanel.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/ActionInfoPanel.lua
0380
|
strEndTurnMessage = Locale.ConvertTextKey("TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RELIGION"); |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0343
|
strResourceText = strResourceText .. pResource.IconString .. " [COLOR_POSITIVE_TEXT]" .. Locale.ConvertTextKey(pResource.Description) .. " (" .. iAmount .. ") [ENDCOLOR]"; |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0380
|
strStatusTT = strStatusTT .. Locale.ConvertTextKey("TXT_KEY_CSTATE_RESOURCES_RECEIVED", strExportedResourceText); |
CityView.lua
UI/InGame/CityView/CityView.lua
1212
|
local localizedLabel = "[ICON_PLUS] "..Locale.ConvertTextKey( "TXT_KEY_CITYVIEW_REGULARBUILDING_TEXT" ); |
2226
|
searchString = Locale.ConvertTextKey( thisUnitInfo.Description ); |
CivilopediaScreen.lua
UI/Civilopedia/CivilopediaScreen.lua
1608
|
UpdateSuperWideTextBlock( Locale.ConvertTextKey( "TXT_KEY_PEDIA_CIVS_HELP_TEXT" ), thisBBTextInstance.BBTextLabel, thisBBTextInstance.BBTextInnerFrame, thisBBTextInstance.BBTextFrame ); |
2248
|
abilitiesString = abilitiesString .. Locale.ConvertTextKey( "TXT_KEY_ABLTY_OCEAN_EMBARK_STRING" ); |
2870
|
local strLabel = Locale.ConvertTextKey(GameInfo.Specialists[iGPType].GreatPeopleTitle); |
3828
|
UpdateTextBlock( Locale.ConvertTextKey( thisCityState.Civilopedia ), Controls.HistoryLabel, Controls.HistoryInnerFrame, Controls.HistoryFrame ); |
3902
|
Controls.YieldLabel:SetText( Locale.ConvertTextKey( "TXT_KEY_PEDIA_NO_YIELD" ) ); |
DeclareWarMovePopup.lua
UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0038
|
popupText = Locale.ConvertTextKey("TXT_KEY_POPUP_DOES_THIS_MEAN_WAR_PROTECTED_CITY_STATE", Teams[eRivalTeam]:GetNameKey()); |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0209
|
instance.AverageTT:SetToolTipString( Locale.ConvertTextKey("TXT_KEY_DEMOGRAPHICS_PRODUCTION_MEASURE") ); |
DiploGlobalRelationships.lua
UI/InGame/Popups/DiploGlobalRelationships.lua
0133
|
controlTable.DenounceLabel:SetText(Locale.ConvertTextKey("TXT_KEY_DIPLO_YOU_HAVE_BACKSTABBED")); |
DiploRelationships.lua (G&K)
DLC/Expansion/UI/InGame/Popups/DiploRelationships.lua
0173
|
strDiploState = Locale.ConvertTextKey( "TXT_KEY_DIPLO_MAJOR_CIV_DIPLO_STATE_LIBERATED" ); |
DiploVotePopup.lua
UI/InGame/Popups/DiploVotePopup.lua
0081
|
TruncateString(controlTable.ButtonText, textBoxSize, Locale.ConvertTextKey("TXT_KEY_POP_UN_TEAM_LABEL", pOtherTeam:GetID() + 1) , " (" .. Locale.ConvertTextKey("TXT_KEY_POP_VOTE_RESULTS_YOUR_TEAM") .. ")"); |
DiscussionDialog.lua
UI/InGame/LeaderHead/DiscussionDialog.lua
0312
|
strButton1Text = Locale.ConvertTextKey( "TXT_KEY_DIPLO_DISCUSS_YES_LET_US_PREPARE" ); |
DiscussionDialog.lua (G&K)
DLC/Expansion/UI/InGame/LeaderHead/DiscussionDialog.lua
0430
|
strButton4Tooltip = Locale.ConvertTextKey( "TXT_KEY_DIPLO_MAY_NOT_ATTACK" ); |
EconomicGeneralInfo.lua
UI/InGame/Popups/EconomicGeneralInfo.lua
0299
|
strUnitTT = strUnitTT .. "[NEWLINE][NEWLINE]" .. Locale.ConvertTextKey("TXT_KEY_HANDICAP_MAINTENANCE_MOD", iUnitMaintMod); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0267
|
local title = Locale.ConvertTextKey("TXT_KEY_RANDOM_LEADER_CIV", leaderDescription, civ.ShortDescription); |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0528
|
title = Locale.ConvertTextKey( "TXT_KEY_RANDOM_LEADER_CIV", name, civName ); |
GenericWorldAnchor.lua
UI/InGame/GenericWorldAnchor.lua
0263
|
strToolTip = strToolTip .. Locale.ConvertTextKey(strCustomHelp); |
GoodyHutPopup.lua
UI/InGame/Popups/GoodyHutPopup.lua
0029
|
Controls.DescriptionLabel:SetText(Locale.ConvertTextKey(pGoodyInfo.Description)); |
HappinessInfo.lua
UI/InGame/Popups/HappinessInfo.lua
0448
|
Controls.OCityCountUnhappinessTitle:SetText(Locale.ConvertTextKey("TXT_KEY_NUMBER_OF_OCCUPIED_CITIES", iNumOccupiedCities)); |
0605
|
Controls.ResourcesAvailableToggle:SetText("[ICON_PLUS]" .. Locale.ConvertTextKey("TXT_KEY_EO_RESOURCES_AVAILBLE")); |
InfoTooltipInclude.lua
UI/InGame/InfoTooltipInclude.lua
0203
|
strHelpText = strHelpText .. Locale.ConvertTextKey("TXT_KEY_PRODUCTION_BUILDING_PRODUCTION", iProduction); |
0780
|
strInfo = strInfo .. "[ICON_BULLET]" .. Locale.ConvertTextKey("TXT_KEY_DIPLO_DOF") .. "[NEWLINE]"; |
LoadMenu.lua
UI/FrontEnd/LoadMenu.lua
0233
|
Controls.EraTurn:SetText( Locale.ConvertTextKey("TXT_KEY_CUR_ERA_TURNS_FORMAT", |
0234
|
Locale.ConvertTextKey(GameInfo.Eras[header.CurrentEra].Description), header.TurnNumber) ); |
0378
|
Controls.Handicap:SetToolTipString( Locale.ConvertTextKey( info.Description ) ); |
LoadTutorial.lua
UI/FrontEnd/LoadTutorial.lua
0167
|
Controls.TutorialNumber:SetText( Locale.ConvertTextKey(Tutorials[ g_iSelected ].Num) ); |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0568
|
m_FOWText[ 1 ] = Locale.ConvertTextKey("TXT_KEY_OPSCREEN_SETTINGS_LOW"); |
0607
|
m_TutorialLevelText[ 3 ] = Locale.ConvertTextKey("TXT_KEY_OPSCREEN_TUTORIAL_OFF"); |
ProductionPopup.lua
UI/InGame/Popups/ProductionPopup.lua
0505
|
strItemName = Locale.ConvertTextKey(city:GetProductionNameKey()); |
ReturnCivilianPopup.lua
UI/InGame/PopupsGeneric/ReturnCivilianPopup.lua
0055
|
local buttonText = Locale.ConvertTextKey("TXT_KEY_POP_RETURN_CIVILIAN_CONFIRMATION_RETURN"); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0235
|
szText = Locale.ConvertTextKey("TXT_KEY_CULTURE_PER_TURN_LABEL", player:GetTotalJONSCulturePerTurn()); |
0357
|
strToolTip = strToolTip .. " " .. Locale.ConvertTextKey("TXT_KEY_POLICY_BRANCH_CANNOT_UNLOCK_CULTURE", player:GetNextPolicyCost()); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0314
|
local playerName = playerInfo.playerName or Locale.ConvertTextKey( "TXT_KEY_MULTIPLAYER_DEFAULT_PLAYER_NAME", playerID + 1); |
TechButtonInclude.lua
UI/InGame/TechTree/TechButtonInclude.lua
0299
|
thisButton:SetToolTipString( Locale.ConvertTextKey( "TXT_KEY_ALLOWS_TRADE_AGREEMENTS" ) ); |
TopPanel.lua
UI/InGame/TopPanel.lua
0761
|
strText = strText .. Locale.ConvertTextKey("TXT_KEY_NEXT_POLICY_TURN_LABEL", iTurns); |
TopPanel.lua (G&K)
DLC/Expansion/UI/InGame/TopPanel.lua
0629
|
strText = strText .. " [ICON_BULLET]" .. Locale.ConvertTextKey("TXT_KEY_TP_HAPPINESS_CITIES", iCityHappiness); |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
0595
|
Controls.CancelButton:SetText( Locale.ConvertTextKey( "TXT_KEY_DIPLO_REFUSE" )); |
0755
|
control:SetText( "[ICON_MINUS]" .. Locale.ConvertTextKey( label ) ); |
1293
|
Controls.ThemPocketCities:SetToolTipString( Locale.ConvertTextKey( "TXT_KEY_DIPLO_TO_TRADE_CITY_TT" )); |
1670
|
strTooltip = Locale.ConvertTextKey( "TXT_KEY_DIPLO_CURRENT_GOLD", g_Deal:GetGoldAvailable(g_iThem, iItemToBeChanged) ); |
1950
|
local strTooltip = Locale.ConvertTextKey( "TXT_KEY_DIPLO_CURRENT_GOLD", g_Deal:GetGoldAvailable(g_iThem, iItemToBeChanged) ); |
TradeLogic.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua
1094
|
strOurTooltip = strOurTooltip .. " [COLOR_WARNING_TEXT]" .. Locale.ConvertTextKey("TXT_KEY_DIPLO_ALLOW_EMBASSY_NO_TECH_OTHER_PLAYER" ) .. "[ENDCOLOR]"; |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0166
|
Text = Locale.ConvertTextKey("TXT_KEY_1066_SCENARIO_ALLY_LOST", strPlayerKey); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0773
|
popupInfo.Text = Locale.ConvertTextKey("TXT_KEY_MEDIEVAL_SCENARIO_OTHER_ADOPTED_PROTESTANTISM", pPlayer:GetName()); |
UnitFlagManager.lua
UI/InGame/UnitFlagManager.lua
1585
|
local desc = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_UNIT_DESCRIPTION_CIV", pPlayer:GetCivilizationAdjectiveKey(), pUnit:GetNameKey()); |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
1055
|
strActionHelp = "[NEWLINE]" .. Locale.ConvertTextKey( "TXT_KEY_MISSION_START_GOLDENAGE_HELP", iGALength ); |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0905
|
controlTableTT:SetToolTipString(Locale.ConvertTextKey( "TXT_KEY_POP_VOTE_RESULTS_YOU" )); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.