LuaEvents.SetCivNameEditSlot (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of LuaEvents.

This is a static method, invoke it with a dot.


Usage

void LuaEvents.SetCivNameEditSlot(PlayerID slot)


Event Type

Regular event: you can subscribe to it through LuaEvents.SetCivNameEditSlot.Add(<function handler>) or invoke it directly through LuaEvents.SetCivNameEditSlot(<arguments list>).

Parameters

slot: No description available.


Source code samples

SetCivNames.lua

UI/FrontEnd/GameSetup/SetCivNames.lua
0292
LuaEvents.SetCivNameEditSlot.Add(function(iSlot)
0293
if(iSlot > -1 ) then
0294
g_EditSlot = iSlot;
0295
LoadDefaults();
0296
Controls.AcceptButton:SetDisabled(true);
0297
end
0298
end);


StagingRoom.lua

UI/FrontEnd/Multiplayer/StagingRoom.lua
0047
LuaEvents.SetCivNameEditSlot(0);
0183
LuaEvents.SetCivNameEditSlot(playerID);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.