Lua Game Objects/GameOptionTypes
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Back to Lua Game Objects
Set Game Options with Lua <Game> Class: Game:SetOption
and get current Game Options with Game:IsOption
Example
Game.SetOption(GameOptionTypes.GAMEOPTION_NO_GOODY_HUTS, true);
Result
- will turn off the Goody Huts
- GAMEOPTION_NO_CITY_RAZING
- GAMEOPTION_NO_BARBARIANS
- GAMEOPTION_RAGING_BARBARIANS
- GAMEOPTION_ALWAYS_WAR
- GAMEOPTION_ALWAYS_PEACE
- GAMEOPTION_ONE_CITY_CHALLENGE
- GAMEOPTION_NO_CHANGING_WAR_PEACE
- GAMEOPTION_NEW_RANDOM_SEED
- GAMEOPTION_LOCK_MODS
- GAMEOPTION_COMPLETE_KILLS
- GAMEOPTION_NO_GOODY_HUTS
- GAMEOPTION_RANDOM_PERSONALITIES
- GAMEOPTION_POLICY_SAVING
- GAMEOPTION_PROMOTION_SAVING
- GAMEOPTION_END_TURN_TIMER_ENABLED
- GAMEOPTION_QUICK_COMBAT
- GAMEOPTION_DISABLE_START_BIAS
- GAMEOPTION_NO_SCIENCE
- GAMEOPTION_NO_POLICIES
- GAMEOPTION_NO_HAPPINESS
- GAMEOPTION_NO_TUTORIAL