Lua Game Objects/ActivityTypes: Difference between revisions

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(Created page with "== As listed in the Modbuddy's partial Lua API == Back to Lua Game Objects<br> * NO_ACTIVITY * ACTIVITY_AWAKE * ACTIVITY_HOLD * ACTIVITY_SLEEP * ACTIVITY_HEAL * ACTIVITY_SEN...")
 
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== As listed in the Modbuddy's partial Lua API ==
== As listed in the Modbuddy's partial Lua API ==
Back to [[Lua Game Objects]]<br>
Back to [[Lua Game Objects]]<br>
<br>


* NO_ACTIVITY
Retreive activity state with Lua [[Lua_Game_Objects/Unit|Unit]] Class Unit:[[Lua_Game_Objects/Unit#GetActivityType|GetActivityType]]
* ACTIVITY_AWAKE
<br>
* ACTIVITY_HOLD
:returns ActivityTypes.X
* ACTIVITY_SLEEP
==NO_ACTIVITY==
* ACTIVITY_HEAL
==ACTIVITY_AWAKE==
* ACTIVITY_SENTRY
==ACTIVITY_HOLD==
* ACTIVITY_INTERCEPT
==ACTIVITY_SLEEP==
* ACTIVITY_MISSION
==ACTIVITY_HEAL==
==ACTIVITY_SENTRY==
true if unit is set to Sentry<br>
==ACTIVITY_INTERCEPT==
==ACTIVITY_MISSION==

Revision as of 16:30, 24 October 2011

As listed in the Modbuddy's partial Lua API

Back to Lua Game Objects

Retreive activity state with Lua Unit Class Unit:GetActivityType

returns ActivityTypes.X

NO_ACTIVITY

ACTIVITY_AWAKE

ACTIVITY_HOLD

ACTIVITY_SLEEP

ACTIVITY_HEAL

ACTIVITY_SENTRY

true if unit is set to Sentry

ACTIVITY_INTERCEPT

ACTIVITY_MISSION