Lua Game Objects/ActivityTypes: Difference between revisions
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(Created page with "== As listed in the Modbuddy's partial Lua API == Back to Lua Game Objects<br> * NO_ACTIVITY * ACTIVITY_AWAKE * ACTIVITY_HOLD * ACTIVITY_SLEEP * ACTIVITY_HEAL * ACTIVITY_SEN...") |
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== As listed in the Modbuddy's partial Lua API == | == As listed in the Modbuddy's partial Lua API == | ||
Back to [[Lua Game Objects]]<br> | Back to [[Lua Game Objects]]<br> | ||
<br> | |||
Retreive activity state with Lua [[Lua_Game_Objects/Unit|Unit]] Class Unit:[[Lua_Game_Objects/Unit#GetActivityType|GetActivityType]] | |||
<br> | |||
:returns ActivityTypes.X | |||
==NO_ACTIVITY== | |||
==ACTIVITY_AWAKE== | |||
==ACTIVITY_HOLD== | |||
==ACTIVITY_SLEEP== | |||
==ACTIVITY_HEAL== | |||
==ACTIVITY_SENTRY== | |||
true if unit is set to Sentry<br> | |||
==ACTIVITY_INTERCEPT== | |||
==ACTIVITY_MISSION== |
Revision as of 16:30, 24 October 2011
As listed in the Modbuddy's partial Lua API
Back to Lua Game Objects
Retreive activity state with Lua Unit Class Unit:GetActivityType
- returns ActivityTypes.X
NO_ACTIVITY
ACTIVITY_AWAKE
ACTIVITY_HOLD
ACTIVITY_SLEEP
ACTIVITY_HEAL
ACTIVITY_SENTRY
true if unit is set to Sentry