Lua Game Objects/MissionTypes: Difference between revisions
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(Created page with "== As listed in the Modbuddy's partial Lua API == Back to Lua Game Objects<br> * NO_MISSION * MISSION_MOVE_TO * MISSION_ROUTE_TO * MISSION_MOVE_TO_UNIT * MISSION_SWAP_UNITS ...") |
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== As listed in the Modbuddy's partial Lua API == | == As listed in the Modbuddy's partial Lua API == | ||
Back to [[Lua Game Objects]]<br> | Back to [[Lua Game Objects]]<br> | ||
<br> | |||
Set Mission state with Lua [[Lua_Game_Objects/Unit|<Unit>]] Class Unit:[[Lua_Game_Objects/Unit#PushMission|PushMission]] | |||
<br> | |||
Example | |||
<pre> | |||
pUnit:PushMission(GameInfoTypes.MISSION_MOVE_TO, plotX, plotY); | |||
</re> | |||
Result | |||
:will move the selected unit, pUnit, to the plot defined by plotX, plotY coordinates | |||
* NO_MISSION | * NO_MISSION |
Revision as of 18:38, 24 October 2011
As listed in the Modbuddy's partial Lua API
Back to Lua Game Objects
Set Mission state with Lua <Unit> Class Unit:PushMission
Example
pUnit:PushMission(GameInfoTypes.MISSION_MOVE_TO, plotX, plotY); </re> Result :will move the selected unit, pUnit, to the plot defined by plotX, plotY coordinates * NO_MISSION * MISSION_MOVE_TO * MISSION_ROUTE_TO * MISSION_MOVE_TO_UNIT * MISSION_SWAP_UNITS * MISSION_SKIP * MISSION_SLEEP * MISSION_ALERT * MISSION_FORTIFY * MISSION_GARRISON * MISSION_SET_UP_FOR_RANGED_ATTACK * MISSION_EMBARK * MISSION_DISEMBARK * MISSION_AIRPATROL * MISSION_HEAL * MISSION_AIRLIFT * MISSION_NUKE * MISSION_PARADROP * MISSION_REBASE * MISSION_AIR_SWEEP * MISSION_RANGE_ATTACK * MISSION_PILLAGE * MISSION_FOUND * MISSION_JOIN * MISSION_CONSTRUCT * MISSION_DISCOVER * MISSION_HURRY * MISSION_TRADE * MISSION_SPREAD_RELIGION * MISSION_GOLDEN_AGE * MISSION_BUILD * MISSION_LEAD * MISSION_DIE_ANIMATION * MISSION_BEGIN_COMBAT * MISSION_END_COMBAT * MISSION_AIRSTRIKE * MISSION_SURRENDER * MISSION_CAPTURED * MISSION_IDLE * MISSION_DIE * MISSION_DAMAGE * MISSION_MULTI_SELECT * MISSION_MULTI_DESELECT * MISSION_WAIT_FOR * NUM_MISSION_TYPES