Lua Game Objects/MissionTypes: Difference between revisions
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(Created page with "== As listed in the Modbuddy's partial Lua API == Back to Lua Game Objects<br> * NO_MISSION * MISSION_MOVE_TO * MISSION_ROUTE_TO * MISSION_MOVE_TO_UNIT * MISSION_SWAP_UNITS ...") |
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== As listed in the Modbuddy's partial Lua API == | == As listed in the Modbuddy's partial Lua API == | ||
Back to [[Lua Game Objects]]<br> | Back to [[Lua Game Objects]]<br> | ||
<br> | |||
Set Mission state with Lua [[Lua_Game_Objects/Unit|<Unit>]] Class Unit:[[Lua_Game_Objects/Unit#PushMission|PushMission]] | |||
<br> | |||
Example | |||
<pre> | |||
pUnit:PushMission(GameInfoTypes.MISSION_MOVE_TO, plotX, plotY); | |||
</pre> | |||
Result | |||
:will move the selected unit, pUnit, to the plot defined by plotX, plotY coordinates | |||
* NO_MISSION | * NO_MISSION |
Latest revision as of 18:41, 24 October 2011
As listed in the Modbuddy's partial Lua API
Back to Lua Game Objects
Set Mission state with Lua <Unit> Class Unit:PushMission
Example
pUnit:PushMission(GameInfoTypes.MISSION_MOVE_TO, plotX, plotY);
Result
- will move the selected unit, pUnit, to the plot defined by plotX, plotY coordinates
- NO_MISSION
- MISSION_MOVE_TO
- MISSION_ROUTE_TO
- MISSION_MOVE_TO_UNIT
- MISSION_SWAP_UNITS
- MISSION_SKIP
- MISSION_SLEEP
- MISSION_ALERT
- MISSION_FORTIFY
- MISSION_GARRISON
- MISSION_SET_UP_FOR_RANGED_ATTACK
- MISSION_EMBARK
- MISSION_DISEMBARK
- MISSION_AIRPATROL
- MISSION_HEAL
- MISSION_AIRLIFT
- MISSION_NUKE
- MISSION_PARADROP
- MISSION_REBASE
- MISSION_AIR_SWEEP
- MISSION_RANGE_ATTACK
- MISSION_PILLAGE
- MISSION_FOUND
- MISSION_JOIN
- MISSION_CONSTRUCT
- MISSION_DISCOVER
- MISSION_HURRY
- MISSION_TRADE
- MISSION_SPREAD_RELIGION
- MISSION_GOLDEN_AGE
- MISSION_BUILD
- MISSION_LEAD
- MISSION_DIE_ANIMATION
- MISSION_BEGIN_COMBAT
- MISSION_END_COMBAT
- MISSION_AIRSTRIKE
- MISSION_SURRENDER
- MISSION_CAPTURED
- MISSION_IDLE
- MISSION_DIE
- MISSION_DAMAGE
- MISSION_MULTI_SELECT
- MISSION_MULTI_DESELECT
- MISSION_WAIT_FOR
- NUM_MISSION_TYPES