Lua Game Objects/Player: Difference between revisions

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*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).
*[[ActivePlayerTurnStart]] - fired on the start of the human player's turn (not fired for AIs).
*[[GameplaySetActivePlayer]]
*[[GameplaySetActivePlayer]]
*[[MultiplayerConnectionComplete]]
*[[MultiplayerConnectionFailed]]
*[[MultiplayerGameAbandoned]]
*[[MultiplayerGameLaunched]]
*[[MultiplayerGameListClear]]
*[[MultiplayerGameListComplete]]
*[[MultiplayerGameListUpdated]]
*[[MultiplayerGamePlayerDisconnected]]
*[[MultiplayerGamePlayerUpdated]]
*[[MultiplayerJoinRoomAttempt]]
*[[MultiplayerJoinRoomComplete]]
*[[MultiplayerJoinRoomFailed]]
*[[MultiplayerProfileDisconnected]]
*[[MultiplayerProfileFailed]]
*[[OpenPlayerDealScreenEvent]]
*[[OpenPlayerDealScreenEvent]]
*[[PlayerChoseToLoadGame]]
*[[PlayerChoseToLoadGame]]
*[[PlayerChoseToLoadMap]]
*[[PlayerChoseToLoadMap]]
*[[RemotePlayerTurnEnd]]
*[[RemotePlayerTurnEnd]]

Revision as of 11:38, 14 February 2012

Up: Lua Game Objects


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