Map.GetCustomOption (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Map. This is a static method, invoke it with a dot. |
Usage
int Map.GetCustomOption(int optionIndex)
Returned Value
- No description available.
Parameters
optionIndex: No description available.
Source code samples
Too many occurences. Only 50 out of 133 are listed.
Arborea.lua (G&K)
DLC/Expansion/Maps/Arborea.lua
0113
|
local sea_level = Map.GetCustomOption(4) |
0114
|
if sea_level == 4 then |
0117
|
local world_age = Map.GetCustomOption(1) |
0118
|
if world_age == 4 then |
0631
|
userInputLandmass = Map.GetCustomOption(6) -- GLOBAL variable |
0632
|
if userInputLandmass == 5 then -- Random |
0673
|
local sea = Map.GetCustomOption(4) |
0674
|
if sea == 4 then |
0677
|
local age = Map.GetCustomOption(1) |
0678
|
if age == 4 then |
0719
|
local temp = Map.GetCustomOption(2) |
0720
|
if temp == 4 then |
0743
|
local rain = Map.GetCustomOption(3) |
0744
|
if rain == 4 then |
0907
|
local res = Map.GetCustomOption(5) |
0908
|
if res == 6 then |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0593
|
local rain = Map.GetCustomOption(2) |
0594
|
if rain == 4 then |
0776
|
local res = Map.GetCustomOption(3) |
0777
|
if res == 6 then |
Four_Corners.lua
Maps/Four_Corners.lua
0121
|
local buffer_setting = Map.GetCustomOption(5) |
0122
|
if buffer_setting == 3 then |
0530
|
local res = Map.GetCustomOption(4) |
0531
|
if res == 6 then |
Frontier.lua (G&K)
DLC/Expansion/Maps/Frontier.lua
0627
|
userInputLandmass = Map.GetCustomOption(6) |
0628
|
if userInputLandmass == 3 then |
Hemispheres.lua (G&K)
DLC/Expansion/Maps/Hemispheres.lua
0170
|
local island_setting = Map.GetCustomOption(5) |
0171
|
if island_setting == 5 then |
0940
|
local team_setting = Map.GetCustomOption(6) |
0942
|
-- If two teams are present, use team-oriented handling of start points, one team west, one east. |
0943
|
if iNumTeams == 2 and team_setting == 1 then |
1120
|
local team_setting = Map.GetCustomOption(5) |
1121
|
if iNumTeams == 2 and team_setting == 1 then |
Highlands.lua
Maps/Highlands.lua
0117
|
local userInputGrain = Map.GetCustomOption(4) |
0118
|
local userInputPeaks = Map.GetCustomOption(5) |
0119
|
local userInputLakes = Map.GetCustomOption(6) |
0120
|
if userInputGrain == 5 then -- Random |
0231
|
local temp = Map.GetCustomOption(1) |
0232
|
if temp == 4 then |
Ice_Age.lua
Maps/Ice_Age.lua
0102
|
local userInputLandmass = Map.GetCustomOption(6) |
0103
|
land_type = userInputLandmass - 1; |
0235
|
local temperature = Map.GetCustomOption(2) |
0236
|
if temperature == 4 then |
Lakes.lua
Maps/Lakes.lua
0089
|
local userInputLakes = Map.GetCustomOption(5) |
0090
|
if userInputLakes == 4 then -- Random |
North_vs_South.lua
Maps/North_vs_South.lua
0491
|
local team_setting = Map.GetCustomOption(5) |
0493
|
-- If two teams are present, use team-oriented handling of start points, one team north, one south. |
0494
|
if iNumTeams == 2 and team_setting == 1 then |
Ring.lua
Maps/Ring.lua
0130
|
dominant_terrain = Map.GetCustomOption(1) -- GLOBAL variable. |
0131
|
if dominant_terrain == 5 then -- Random |
0134
|
local landmass_type = Map.GetCustomOption(2); |
0138
|
local bridge_width = Map.GetCustomOption(3) |
0139
|
if bridge_width == 4 then -- Random |
Skirmish.lua
Maps/Skirmish.lua
0104
|
dominant_terrain = Map.GetCustomOption(1) -- GLOBAL variable. |
0105
|
if dominant_terrain == 9 then -- Random |
0108
|
userInputWaterSetting = Map.GetCustomOption(2) -- GLOBAL variable. |
0109
|
if userInputWaterSetting == 6 then -- Random |
Tilted_Axis.lua (G&K)
DLC/Expansion/Maps/Tilted_Axis.lua
0134
|
local sea_level = Map.GetCustomOption(3) |
0135
|
if sea_level == 3 then |
0648
|
userInputLandmass = Map.GetCustomOption(5) -- GLOBAL variable |
0649
|
if userInputLandmass == 5 then -- Random |
0690
|
local sea = Map.GetCustomOption(3) |
0691
|
if sea == 3 then |
West_vs_East.lua
Maps/West_vs_East.lua
0313
|
local team_setting = Map.GetCustomOption(5) |
0315
|
-- If two teams are present, use team-oriented handling of start points, one team west, one east. |
0316
|
if iNumTeams == 2 and team_setting == 1 then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.