MapView

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Python/Script FAQ - Help

Version 2.10 will allow you to run custom python scripts that will allow a lot of things to be changed by script. This section is intended to supply a decent overview of how this works. I hope i can get a decent documentation and a lot of examples done so you can learn about it easily. MapView 2.10 will ship with 10+ example scripts that will get you started. There's already a little article about it available here.

Plugins

Most of the features in MapView are realized as plugin. Those plugins can be found in the main application folder. You can identify them by the filename that is something like 'plug_<name>.dll'. Without any of those plugins, MapView will still let you view a map but all other features are very limited. Most of the really useful things are parts of the editor.

Editor

  • Purpose: most editing functionality
  • Current Version: 1.3.1

CreateCoast

  • Purpose: advanced coast features
  • Current Version: 1.0
  • Author: GreyHound

Remover

  • Purpose: advanced removing capabilities
  • Current Version: 1.0
  • Author: GreyHound

RiverPlace

  • Purpose: adds functionality to place and delete rivers
  • Current Version: 1.0
  • Author: GreyHound

TileToText

  • Purpose: previews how a certain tile will look after saving (this might be a little inaccurate since i made changes to the saving algorythm depending on the file extension, but it will basicly be correct)
  • Current Version: 1.0
  • Author: GreyHound

LandscapePlacer

  • Purpose: let's you place hills, peaks, flatlands and below sealevel
  • Current Version: 1.2
  • Author: GreyHound

TeamReveal

  • Purpose: for teamreveal editing
  • Current Version: 1.0
  • Author: GreyHound

Pic2map

  • Purpose: converts Images to maps
  • Current Version: 1.0
  • Author: GreyHound

Pic2map offers the opportunity to take a picture. (A satellite photo or such) and generate the basic continent shape with accurate terrain matching easily. It works best with JPG files, bmp has often given bad results.

Map Size

UPDATE: MapView 2.0.10 will allow to define the size via Gui.

Currently the size of the generated map is hardcoded but you can trick the plugin to generate other mapsizes too. I'll explain how this works. Remember, the whole image will currently represent a 130 x Y sized map. (Y is adjusted to fit the src picture aspect ratio, a 100 x 100 px source generates 130x130, 100x50 px generates 130 x 65 etc. ). This example shows how to get a map with 65 tiles in width.

  1. Open your source image.
  2. Resize the CANVAS to 200% x 200% (Don't scale the image, just enlarge the working area)
  3. Your image now consumes the same amount of pixels as before but relativly to the image size it's only half the size.
  4. Use the new picture in MapView and generate a map.
  5. Select and Copy the relevant part of the generated map.
  6. Create a new map (should be 65 x Y/2 in this example) and paste the copied area.
  7. Be Happy ;D

With this system you can basicly get any size you want to.

History

The first Version of MapView was released November 17th, 2005 and has been downloaded arround 10000 times. Due to the lack of features and horrible programming a new Version was released January 6th 2009. It has had arround 2300 downloads by June 1st, 2009.

Versions

MapView 2.x official Thread MapView 2.x official Download

MapView 0.x official Thread MapView 0.x official Download

Motivation

The first version, written in 2005 was highly inspired with Junuxx's application Atlas. The first intention was to create an application that let's you look at a scenario without having to start Civilization, thus, save time. That's also the origin of the applications name. It's been designed to let you 'view' a map. By the time features were added until MapView became an editor for WorldBuilderSave files.

I had a few attempts in rewritting MapView from 2006 to 2008 but always stopped halfway through. In Autumn 2008, when i had one month off and finally pushed out another version.

Used libraries

MapView

  • Forgot

MapView 2

MapView 3 (in development)