Matchmaking.IsHost (Civ5 API)
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This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Matchmaking. This is a static method, invoke it with a dot. |
Usage
int Matchmaking.IsHost()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
DiploCorner.lua
UI/InGame/WorldView/DiploCorner.lua
0201
|
local bShow = Matchmaking.IsHost() and PreGame.IsInternetGame(); |
GameMenu.lua
UI/InGame/Menus/GameMenu.lua
0141
|
if(not Matchmaking.IsHost()) then |
JoiningRoom.lua
UI/FrontEnd/Multiplayer/JoiningRoom.lua
0027
|
if Matchmaking.IsHost() then |
0102
|
if not Matchmaking.IsHost() then |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0038
|
return (Matchmaking.IsHost() and PreGame.GetLoadFileName() == "") or PreGame.IsHotSeatGame() or Matchmaking.GetLocalID() == -1; |
0218
|
if(Matchmaking.GetLocalID() == -1 or Matchmaking.IsHost()) then |
OptionsMenu.lua
UI/Options/OptionsMenu.lua
0098
|
if (Matchmaking.IsHost()) then |
0317
|
if( bIsInGame and PreGame.IsMultiplayerGame() and not Matchmaking.IsHost()) then |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0276
|
m_bIsHost = Matchmaking.IsHost(); |
0585
|
local isHost = Matchmaking.IsHost(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.