MultilayeredFractal (Civ5 Type)

From Civilization Modding Wiki
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Braces.png This object is defined in the following Lua source file: Europe.lua.
To import it, use: include("Europe")


Static Methods

Methods are functions that belong to an object. Static methods are invoked through a dot, as in MultilayeredFractal.SomeMethod(<args>). When a dot is used the caller object is not implicitly provided as the first argument.

Base game Gods & Kings ___________________________
Question.png Check.png Star.png Speech.png unknown Create()


Instance Methods

Methods are functions that belong to an object. Instance methods are invoked through a colon, as in caller:SomeMethod(<args>), where caller is an instance of MultilayeredFractal.
A colon implictly passes the caller object as the first argument. That is, the former call is equivalent to this one: caller.SomeMethod(caller, <args>)

Base game Gods & Kings ___________________________
Question.png Question.png Star.png Speech.png ApplyTectonics(int args)
Question.png Question.png Star.png Speech.png DetermineXShift(int regionWidth, int regionHeight)
Question.png Question.png Star.png Speech.png DetermineYShift(int regionWidth, int regionHeight)
Question.png Question.png Star.png Speech.png GenerateFractalLayer(int args)
Question.png Question.png Star.png Speech.png GenerateFractalLayerWithoutHills(int args)
Question.png Question.png Star.png Speech.png Question-blue.png GeneratePlotsByRegion
Question.png CheckButZero.png Star.png Speech.png GenerateWaterLayer(int args)
Question.png Question.png Star.png Speech.png ShiftRegionPlots(int regionWidth, int regionHeight)
Question.png Question.png Star.png Speech.png ShiftRegionPlotsBy(int xshift, int yshift, int regionWidth, int regionHeight)



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.