Player.GetCivilizationShortDescriptionKey (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
string Player:GetCivilizationShortDescriptionKey()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0466
|
local strShortDescKey = player:GetCivilizationShortDescriptionKey(); |
CityStateDiploPopup.lua
UI/InGame/Popups/CityStateDiploPopup.lua
0087
|
strTitle = Locale.ConvertTextKey("{"..pPlayer:GetCivilizationShortDescriptionKey()..":upper}"); |
0266
|
Controls.AllyInfo:SetText("[COLOR_POSITIVE_TEXT]" .. Locale.ConvertTextKey(Players[iAlly]:GetCivilizationShortDescriptionKey()) .. "[ENDCOLOR]"); |
0435
|
local strPlayerKey = Players[iQuestData1]:GetCivilizationShortDescriptionKey(); |
0636
|
local warConfirmString = Locale.ConvertTextKey("TXT_KEY_CONFIRM_WAR_PROTECTED_CITY_STATE", Players[g_iMinorCivID]:GetCivilizationShortDescriptionKey()); |
0647
|
warConfirmString = warConfirmString .. ", " .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey()); |
0649
|
warConfirmString = warConfirmString .. " " .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey()); |
CityStateDiploPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/CityStateDiploPopup.lua
0257
|
strAllyTT = Locale.ConvertTextKey("TXT_KEY_CITY_STATE_ALLY_TT", Players[iAlly]:GetCivilizationShortDescriptionKey(), iInfUntilAllied); |
1019
|
table.insert(listofProtectingCivs, Players[iPlayerLoop]:GetCivilizationShortDescriptionKey()); |
1026
|
local cityStateName = Locale.Lookup(pMinor:GetCivilizationShortDescriptionKey()); |
CityStateGreetingPopup.lua
UI/InGame/Popups/CityStateGreetingPopup.lua
0025
|
local strNameKey = pPlayer:GetCivilizationShortDescriptionKey(); |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0226
|
local strShortDescKey = pMinor:GetCivilizationShortDescriptionKey(); |
0492
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0496
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_GIVE_GOLD_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0498
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_PLEDGE_TO_PROTECT_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0526
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_BULLY_CITY_STATE_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0528
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_CITY_STATE_QUEST_DENOUNCE_MAJOR_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
0546
|
sToolTipText = sToolTipText .. Locale.Lookup( "TXT_KEY_NOTIFICATION_MINOR_BARBS_QUEST", Players[iMinor]:GetCivilizationShortDescriptionKey() ); |
ConfirmGiftPopup.lua
UI/InGame/PopupsGeneric/ConfirmGiftPopup.lua
0021
|
strCivName = Locale.ConvertTextKey(pGiftedPlayer:GetCivilizationShortDescriptionKey()); |
DeclareWarMovePopup.lua
UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0049
|
popupText = popupText .. ", " .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey()); |
0051
|
popupText = popupText .. " " .. Locale.ConvertTextKey(Players[iPlayerLoop]:GetCivilizationShortDescriptionKey()); |
DiploList.lua
UI/InGame/DiploList.lua
0526
|
controlTable.QuestIcon:LocalizeAndSetToolTip( "TXT_KEY_CITY_STATE_QUEST_FIND_PLAYER_FORMAL", Players[iQuestData1]:GetCivilizationShortDescriptionKey() ); |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0537
|
pStack.AllyInfo:SetText("[COLOR_POSITIVE_TEXT]" .. Locale.ConvertTextKey(Players[iAlly]:GetCivilizationShortDescriptionKey()) .. "[ENDCOLOR]"); |
DiscussionDialog.lua (G&K)
DLC/Expansion/UI/InGame/LeaderHead/DiscussionDialog.lua
0308
|
strButton1Tooltip = Locale.ConvertTextKey("TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_FORGIVE_TT", pAIPlayer:GetCivilizationShortDescriptionKey(), pMinor:GetCivilizationShortDescriptionKey(), iInfLoss); |
0309
|
strButton2Tooltip = Locale.ConvertTextKey("TXT_KEY_DIPLO_DISCUSS_PROTECTED_MINOR_DISPUTE_TT", pAIPlayer:GetCivilizationShortDescriptionKey(), pMinor:GetCivilizationShortDescriptionKey()); |
InfoTooltipInclude.lua
UI/InGame/InfoTooltipInclude.lua
0334
|
local strShortDescKey = pPlayer:GetCivilizationShortDescriptionKey(); |
MinorCivGoldPopup.lua
UI/InGame/PopupsGeneric/MinorCivGoldPopup.lua
0063
|
popupText = Locale.ConvertTextKey("TXT_KEY_POPUP_MINOR_GOLD_GIFT", pPlayer:GetCivilizationShortDescriptionKey()); |
0066
|
popupText = Locale.ConvertTextKey("TXT_KEY_POPUP_MINOR_GOLD_GIFT_CANT", iLowestGold, pPlayer:GetCivilizationShortDescriptionKey()); |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0025
|
resultStr = resultStr .. "[COLOR_POSITIVE_TEXT]" .. Locale.ConvertTextKey("TXT_KEY_CITY_STATE_BARB_QUEST_LONG", pOtherPlayer:GetCivilizationShortDescriptionKey()) .. "[ENDCOLOR]"; |
0356
|
strOwner = Locale.ConvertTextKey("TXT_KEY_PLOTROLL_OWNED_CIV", pPlayer:GetCivilizationShortDescriptionKey()); |
SocialPolicyPopup.lua
UI/InGame/Popups/SocialPolicyPopup.lua
0260
|
local strText = Locale.ConvertTextKey(strTextKey, player:GetNameKey(), player:GetCivilizationShortDescriptionKey()); |
TurnsRemaining.lua - DLC_04 DLC
DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0046
|
local londonText = Locale.ConvertTextKey("TXT_KEY_1066_SCENARIO_LONDON_STATUS", Players[iLondonPlayer]:GetCivilizationShortDescriptionKey()); |
0160
|
local strPlayerKey = Players[iCSPlayer]:GetCivilizationShortDescriptionKey(); |
0214
|
local playerName = Locale.ConvertTextKey(Players[iPlayerForName]:GetCivilizationShortDescriptionKey()); |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0363
|
local sMessage = Locale.ConvertTextKey("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_TT", pNewOwner:GetCivilizationShortDescriptionKey(), sTitle); |
0364
|
local sSummary = Locale.ConvertTextKey("TXT_KEY_STEAMPUNK_SCENARIO_VICTORY_CATEGORY_NOTIF_SUMMARY", pNewOwner:GetCivilizationShortDescriptionKey(), sTitle); |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0703
|
local strLeaderShortDesc = pLeader:GetCivilizationShortDescriptionKey(); |
0717
|
local strLeaderLoopShortDesc = Locale.ConvertTextKey(pLeaderLoop:GetCivilizationShortDescriptionKey()); |
0789
|
local strLastVoteLeader = pLastVoteLeader:GetCivilizationShortDescriptionKey(); |
VictoryProgress.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryProgress.lua
0713
|
local strLeaderLoopShortDesc = pLeaderLoop:GetCivilizationShortDescriptionKey(); |
VictoryStatus.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/VictoryStatus.lua
0086
|
local sCivAboutToWinKey = Players[giPlayerAboutToWin]:GetCivilizationShortDescriptionKey(); |
0117
|
local sCivDesc = Locale.Lookup(Players[iPlayer]:GetCivilizationShortDescriptionKey()); |
VoteResultsPopup.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VoteResultsPopup.lua
0131
|
strVoteCastTT = Locale.ConvertTextKey("TXT_KEY_POP_UN_ELEC_VOTE_TT_CITYSTATE_ALT", pPlayer:GetCivilizationShortDescriptionKey(), pVoteCastPlayer:GetCivilizationShortDescriptionKey()); |
0133
|
strVoteCastTT = Locale.ConvertTextKey("TXT_KEY_POP_UN_ELEC_VOTE_TT_CIV_ALT", pPlayer:GetCivilizationShortDescriptionKey(), pVoteCastPlayer:GetCivilizationShortDescriptionKey()); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.