Player.GetTeam (Civ5 API)

From Civilization Modding Wiki
Jump to navigationJump to search

This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Player.

This is an instance method, invoke it with a colon.


Usage

PlayerID Player:GetTeam()


Returned Value

No description available.


Source code samples

Too many occurences. Only 50 out of 391 are listed.

CityBannerManager.lua

UI/InGame/CityBannerManager.lua
0459
if (Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then
0581
local team = Players[playerID]:GetTeam();
0657
local cityTeam = Players[instance.playerID]:GetTeam();
0814
local active_team = Players[Game.GetActivePlayer()]:GetTeam();
1113
elseif (Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then


CityBannerManager.lua (G&K)

DLC/Expansion/UI/InGame/CityBannerManager.lua
0193
elseif (not Teams[Game.GetActiveTeam()]:IsHasMet(player:GetTeam())) then


CityStateDiploPopup.lua

UI/InGame/Popups/CityStateDiploPopup.lua
0265
if (Teams[Players[iAlly]:GetTeam()]:IsHasMet(Game.GetActiveTeam())) then


CityStateStatusHelper.lua (G&K)

DLC/Expansion/UI/CityStateStatusHelper.lua
0054
local iMajorTeam = pMajor:GetTeam();


CivilopediaScreen.lua

UI/Civilopedia/CivilopediaScreen.lua
1996
local pTeam = Teams[pPlayer:GetTeam()];


CivsAlive.lua - DLC_01 DLC

DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0137
local eDestroyedTeam = Players[playerID]:GetTeam();


Demographics.lua

UI/InGame/Popups/Demographics.lua
0328
local iTeam = pPlayer:GetTeam();


DiploCorner.lua

UI/InGame/WorldView/DiploCorner.lua
0273
local iOtherTeam = Players[iOtherPlayer]:GetTeam();
0440
g_iLocalTeam = g_pLocalPlayer:GetTeam();


DiploGlobalRelationships.lua

UI/InGame/Popups/DiploGlobalRelationships.lua
0182
local iThirdTeam = pThirdPlayer:GetTeam();


DiploList.lua

UI/InGame/DiploList.lua
0019
local g_iTeam = g_pPlayer:GetTeam();


DiploRelationships.lua

UI/InGame/Popups/DiploRelationships.lua
0054
if (pPlayer:GetTeam() ~= iOtherTeam and pOtherPlayer:IsAlive()) then
0376
local bWar = Teams[Game.GetActiveTeam()]:IsAtWar(pPlayer:GetTeam());


DiscussionDialog.lua

UI/InGame/LeaderHead/DiscussionDialog.lua
0187
if (pAIPlayer:GetTeam() ~= Players[iActivePlayer]:GetTeam()) then


InGame.lua

UI/InGame/InGame.lua
0236
if (plot:IsVisible(player:GetTeam(), false) and (plot:IsVisibleEnemyDefender(pUnit) or plot:IsEnemyCity(pUnit))) then


MPList.lua

UI/InGame/WorldView/MPList.lua
0007
local g_pLocalTeam = Teams[ Players[ Game.GetActivePlayer() ]:GetTeam() ];
0382
g_pLocalTeam = Teams[ Players[ Game.GetActivePlayer() ]:GetTeam() ];


North_vs_South.lua

Maps/North_vs_South.lua
0602
local team_ID = player:GetTeam()
0603
if team_ID == teamNorthID then


PlotMouseoverInclude.lua

UI/InGame/PlotMouseoverInclude.lua
0359
local plotTeam = pPlayer:GetTeam();


Ranking.lua

UI/InGame/Popups/Ranking.lua
0019
if (pPlayer:GetTeam() == Game:GetWinner()) then


ReligionOverview.lua (G&K)

DLC/Expansion/UI/InGame/Popups/ReligionOverview.lua
0485
local activeTeam = Teams[activePlayer:GetTeam()];


ResourceIconManager.lua

UI/InGame/ResourceIconManager.lua
0084
if( plot:IsRevealed( pPlayer:GetTeam(), false ) ) then
0088
if( not bIsBuilt and pPlayer:GetTeam() == Game.GetActiveTeam() ) then


TechPopup.lua (G&K)

DLC/Expansion/UI/InGame/TechPopup.lua
0139
local opponentTeam = Teams[opponentPlayer:GetTeam()];


TradeLogic.lua

UI/InGame/WorldView/TradeLogic.lua
0103
g_iThemTeam = g_pThem:GetTeam();
0464
iLoopTeam = pLoopPlayer:GetTeam();
2557
local iFromTeam = Players[iFromPlayer]:GetTeam();


TradeLogic.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua
2003
local iTeam = player:GetTeam();


TurnsRemaining.lua - DLC_02 DLC

DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0020
Game.SetWinner(player:GetTeam(), GameInfo.Victories["VICTORY_DOMINATION"].ID);
0261
if (pLoopPlayer:GetTeam() == myTeam) then


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0108
Game.SetWinner(Players[Game.GetActivePlayer()]:GetTeam(), GameInfo.Victories["VICTORY_TIME"].ID);
0434
iRecipient = pAlly:GetTeam();
0973
local vaticanTeamID = Players[iVaticanPlayer]:GetTeam();
0975
local jerusalemTeamID = Players[iJerusalemPlayer]:GetTeam();
1236
pTeam = Teams[pPlayer:GetTeam()];


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0528
if (Players[iPlayer]:GetTeam() == iTeam) then


TutorialChecks.lua

Tutorial/TutorialChecks.lua
1064
if (player:GetTeam() ~= iOtherTeam and pOtherPlayer:IsAlive()) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0849
if( Game.GetActiveTeam() == Players[ self.m_PlayerID ]:GetTeam() ) then


VictoryProgress.lua

UI/InGame/Popups/VictoryProgress.lua
0270
local pTeam = Teams[ pPlayer:GetTeam() ];
0374
not pPlayer:IsAlive() or Teams[pPlayer:GetTeam()]:GetLiberatedByTeam() ~= -1,
0440
if(Teams[pPlayer:GetTeam()]:GetProjectCount(proj) > 0)then
0604
local pTeamB = Teams[ playerB:GetTeam() ];


VictoryProgress.lua (G&K)

DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0669
table.sort(sortedPlayerList, function(a, b) return Teams[Players[b]:GetTeam()]:GetTotalProjectedVotes() <
0670
Teams[Players[a]:GetTeam()]:GetTotalProjectedVotes() end );


VoteResultsPopup.lua

UI/InGame/Popups/VoteResultsPopup.lua
0043
if ((pPlayer:GetID() == activePlayer:GetID()) or (activePlayer:GetTeam() == pTeam:GetID())) then


VoteResultsPopup.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/VoteResultsPopup.lua
0237
iTeamLoop = Players[iPlayerLoop]:GetTeam();



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.