Player.HasPolicy (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Player.

This is an instance method, invoke it with a colon.


Usage

int Player:HasPolicy(PolicyType policy)


Returned Value

No description available.

Parameters

policy: No description available.


Source code samples

Redundant occurences have been removed.

DiploGlobalRelationships.lua

UI/InGame/Popups/DiploGlobalRelationships.lua
0088
if (pOtherPlayer:HasPolicy(iPolicy)) then


EspionageOverview.lua (G&K)

DLC/Expansion/UI/InGame/Popups/EspionageOverview.lua
0870
if (pPlayer:HasPolicy(i) and (not pPlayer:IsPolicyBlocked(i))) then


SocialPolicyPopup.lua

UI/InGame/Popups/SocialPolicyPopup.lua
0077
local bHasPolicy = player:HasPolicy(policyIndex);
0456
if player:HasPolicy( i ) then


TopPanel.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/TopPanel.lua
0064
if (pPlayer:HasPolicy(GameInfo.Policies["POLICY_BARBARIAN_FINISHER"].ID) or pPlayer:HasPolicy(GameInfo.Policies["POLICY_SASSANID_FINISHER"].ID)) then


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0257
if (Players[iPlayer]:HasPolicy(GameInfo.Policies["POLICY_BARBARIAN_FINISHER"].ID)) then
0266
if (Players[iPlayer]:HasPolicy(GameInfo.Policies["POLICY_SASSANID_FINISHER"].ID)) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.