Player.IsMinorCiv (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Player. This is an instance method, invoke it with a colon. |
Usage
int Player:IsMinorCiv()
Returned Value
- No description available.
Source code samples
Redundant occurences have been removed.
CityBannerManager.lua
UI/InGame/CityBannerManager.lua
0150
|
local isCapital = city:IsCapital() or Players[city:GetOriginalOwner()]:IsMinorCiv(); |
0152
|
if (city:IsCapital() and not player:IsMinorCiv()) then |
0156
|
DoResizeBanner(controls, convertedKey, isCapital, player:IsMinorCiv(), isActiveTeamCity); |
0409
|
if( player:IsMinorCiv() ) then |
0425
|
if( pOriginalOwner:IsMinorCiv() ) then |
0465
|
elseif (player:IsMinorCiv()) then |
1115
|
if player:IsMinorCiv() then |
CityStateStatusHelper.lua (G&K)
DLC/Expansion/UI/CityStateStatusHelper.lua
0417
|
if (Players[iQuestData1]:IsMinorCiv()) then |
CivsAlive.lua - DLC_01 DLC
DLC/DLC_01/Scenarios/Mongol Scenario/CivsAlive.lua
0076
|
if (Players[playerID]:IsMinorCiv()) then |
ConfirmGiftPopup.lua
UI/InGame/PopupsGeneric/ConfirmGiftPopup.lua
0020
|
if (pGiftedPlayer:IsMinorCiv()) then |
DeclareWarMovePopup.lua
UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0019
|
if (not owner:IsMinorCiv() and Teams[Game.GetActiveTeam()]:IsOpenBordersTradingAllowed()) then |
0025
|
if (owner:IsMinorCiv()) then |
DeclareWarMovePopup.lua (G&K)
DLC/Expansion/UI/InGame/PopupsGeneric/DeclareWarMovePopup.lua
0019
|
if (not owner:IsMinorCiv() and Teams[Game.GetActiveTeam()]:IsOpenBordersTradingAllowedWithTeam(plot:GetTeam())) then |
Demographics.lua
UI/InGame/Popups/Demographics.lua
0047
|
if(pPlayer:IsAlive() and not pPlayer:IsMinorCiv()) then |
DiploList.lua
UI/InGame/DiploList.lua
0421
|
if( pOtherPlayer:IsMinorCiv() and |
0521
|
if( Players[iQuestData1]:IsMinorCiv() ) then |
DiploRelationships.lua
UI/InGame/Popups/DiploRelationships.lua
0057
|
if (pOtherPlayer:IsMinorCiv()) then |
DiploVotePopup.lua
UI/InGame/Popups/DiploVotePopup.lua
0060
|
if (not pOtherPlayer:IsMinorCiv()) then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
0105
|
if pPlayer:IsMinorCiv() then |
1073
|
if (iModifier ~= 0 and pTheirPlayer:IsMinorCiv()) then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0012
|
if( pOtherPlayer:IsMinorCiv() and iActiveTeam ~= iOtherTeam and pOtherPlayer:IsAlive() and pTeam:IsHasMet( iOtherTeam ) ) then |
TradeLogic.lua
UI/InGame/WorldView/TradeLogic.lua
2578
|
elseif (pLoopPlayer:IsMinorCiv()) then |
2616
|
elseif (pLoopPlayer:IsMinorCiv() and pLoopPlayer:GetAlly() == iFromPlayer) then |
TradeLogic.lua (G&K)
DLC/Expansion/UI/InGame/WorldView/TradeLogic.lua
2985
|
if (Players[iOtherPlayer]:IsMinorCiv()) then |
TurnsRemaining.lua - DLC_02 DLC
DLC/DLC_02/Scenarios/NewWorldScenario/TurnsRemaining.lua
0099
|
if( pPlayer1:IsMinorCiv() ) then |
0145
|
if (bAdjacentChina and not player:IsMinorCiv() and not player:IsBarbarian()) then |
0408
|
if (pPlayer:IsAlive() and not pPlayer:IsMinorCiv() and (iPlayer == iNWOwner or iNWOwner == -1 or iNWOwner > 7)) then |
0452
|
if( newPlayer:IsMinorCiv() ) then |
0457
|
if (not oldPlayer:IsMinorCiv()) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
0651
|
if (bAdjacentChina and not player:IsMinorCiv() and not player:IsBarbarian() and iNumConquistadors < 3) then |
TurnsRemaining.lua (G&K)
DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0516
|
if (not pPlayer:IsMinorCiv() and pPlayer:GetNumCities() == 1) then |
TutorialChecks.lua
Tutorial/TutorialChecks.lua
1125
|
if (pOtherPlayer:IsMinorCiv() and pOtherPlayer:IsAlive() and not pTeam:IsAtWar(iOtherTeam)) then |
2464
|
if (iPlotOwner >= 0 and Players[iPlotOwner]:IsMinorCiv() and not pTeam:IsAtWar(iPlotTeam)) then |
UnitPanel.lua
UI/InGame/WorldView/UnitPanel.lua
0451
|
if( pPlayer:IsMinorCiv() ) then |
VictoryProgress.lua
UI/InGame/Popups/VictoryProgress.lua
0217
|
if(not pPlayer:IsMinorCiv() and pPlayer:IsEverAlive()) then |
0447
|
if(not v:IsMinorCiv() and v:IsAlive() and (leadAI == nil or v:GetNumPolicyBranchesFinished() > maxPolicies) and i ~= Game.GetActivePlayer()) then |
VictoryProgress.lua (G&K)
DLC/Expansion/UI/InGame/Popups/VictoryProgress.lua
0720
|
if (pLeaderLoop:IsMinorCiv() and pTeamLoop:GetTeamVotingForInDiplo() == iTeam) then |
0735
|
elseif (not pLeaderLoop:IsMinorCiv() and Game.GetPreviousVoteCast(iTeamLoop) == iTeam) then |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.