Player.SetGold (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Player.

This is an instance method, invoke it with a colon.


Usage

void Player:SetGold(int newValue)


Parameters

newValue: No description available.


Source code samples

Redundant occurences have been removed.

TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1610
pPlayer:SetGold(250)
1611
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1626
pPlayer:SetGold(200)
1627
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1636
pPlayer:SetGold(150)
1637
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1646
pPlayer:SetGold(100)
1647
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1653
pPlayer:SetGold(50)
1654
iUnitID = GameInfoTypes["UNIT_SWORDSMAN"];
1660
pPlayer:SetGold(30)
1661
end
1684
pPlayer:SetGold(300)
1685
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1703
pPlayer:SetGold(350)
1704
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1728
pPlayer:SetGold(400)
1729
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1756
pPlayer:SetGold(600)
1757
iUnitID = GameInfoTypes["UNIT_SETTLER"];
1787
pPlayer:SetGold(800)
1788
iUnitID = GameInfoTypes["UNIT_SETTLER"];



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.