Player.SetPolicyBranchUnlocked (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Player.

This is an instance method, invoke it with a colon.


Usage

void Player:SetPolicyBranchUnlocked(PolicyBranchType arg0, bool arg1)


Parameters

arg0: No description available.
arg1: No description available.


Source code samples

TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
0987
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_ROMAN"].ID, true);
0990
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_SASSANID"].ID, true);
0993
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_BARBARIAN"].ID, true);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/SteampunkScenario/TurnsRemaining.lua
0821
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_LABOR"].ID, true);
0822
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_CULTURE"].ID, true);
0823
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_INDUSTRY"].ID, true);
0824
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_COMMERCE"].ID, true);
0825
pPlayer:SetPolicyBranchUnlocked(GameInfo.PolicyBranchTypes["POLICY_BRANCH_MILITARY"].ID, true);



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.