Plot.GetArea (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

AreaID Plot:GetArea()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

Amazon_XP.lua (G&K)

DLC/Expansion/Maps/Amazon_XP.lua
0987
local area = plot:GetArea()
0989
-- Adding this check for Great Plains
0990
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then


AssignStartingPlots.lua (G&K)

DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
0888
local thisPlotsArea = plot:GetArea()
0889
if thisPlotsArea ~= iAreaID then -- This plot is not a member of the landmass, set value to 0
1554
local iArea = plot:GetArea();
1791
local area_of_plot = plot:GetArea();
5225
local iAreaID = plot:GetArea();
6328
local area = plot:GetArea()
6329
if area ~= area_ID and area_ID ~= -1 then


Boreal.lua (G&K)

DLC/Expansion/Maps/Boreal.lua
0718
local area = plot:GetArea()
0720
-- Adding this check for Highlands
0721
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then


Europe.lua (G&K)

DLC/Expansion/Maps/Europe.lua
0492
local testAreaID = testPlot:GetArea()
0493
local testArea = Map.GetArea(testAreaID)


FeatureGenerator.lua (G&K)

DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0382
local iArea = adjPlot:GetArea()
0383
local adjArea = Map.GetArea(iArea)


Four_Corners.lua

Maps/Four_Corners.lua
0498
local area = plot:GetArea()
0500
-- Adding this check for Four Corners
0501
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then


InlandSea.lua

Maps/InlandSea.lua
0302
local area = plot:GetArea()
0304
-- Adding this check for Inland Sea
0305
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then


Lakes.lua

Maps/Lakes.lua
0194
local area = plot:GetArea()
0196
-- Adding this check for Lakes
0197
if y < 4 or y >= iH - 4 then


MapGenerator.lua (G&K)

DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0626
local areaID = plot:GetArea();


MapmakerUtilities.lua

Gameplay/Lua/MapmakerUtilities.lua
0098
local area = plotFirst:GetArea();
0102
area = plotLast:GetArea();
0138
local area = plot:GetArea();


North_vs_South.lua

Maps/North_vs_South.lua
0669
local area = plot:GetArea()
0671
-- Adding this check for North vs South
0672
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then


Ring.lua

Maps/Ring.lua
0642
local area = plot:GetArea()
0644
-- Adding this check for Ring, to force all City States to the polar region in the center.
0645
if (x > centWestX and x < centEastX and y > centSouthY and y < centNorthY) == false then


Skirmish.lua

Maps/Skirmish.lua
1067
local area = plot:GetArea()
1069
-- Adding this check for Skirmish.
1070
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then


Terra.lua

Maps/Terra.lua
0650
local adjAreaID = adjPlot:GetArea();
0749
local iAreaID = adjPlot:GetArea();


West_vs_East.lua

Maps/West_vs_East.lua
0569
local area = plot:GetArea()
0571
-- Adding this check for West vs East.
0572
if x < 1 or x >= iW - 1 or y < 1 or y >= iH - 1 then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.