Plot.GetPlotType (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

PlotType Plot:GetPlotType()


Returned Value

No description available.


Source code samples

Too many occurences. Only 50 out of 169 are listed.

Amazon_XP.lua (G&K)

DLC/Expansion/Maps/Amazon_XP.lua
0342
if plot:GetPlotType() == PlotTypes.PLOT_MOUNTAIN then
0541
local sum = (numPlots - plot:GetPlotType()) * 20;
0546
sum = sum + (numPlots - adjacentPlot:GetPlotType());
0998
local plotType = plot:GetPlotType()
0999
if plotType == PlotTypes.PLOT_OCEAN or plotType == PlotTypes.PLOT_MOUNTAIN then
1326
local plotType = res_plot:GetPlotType()
1327
local terrainType = res_plot:GetTerrainType()


Arborea.lua (G&K)

DLC/Expansion/Maps/Arborea.lua
0608
if plot:GetPlotType() ~= PlotTypes.PLOT_OCEAN then


AssignStartingPlots.lua

Gameplay/Lua/AssignStartingPlots.lua
5010
plotType = adjPlot:GetPlotType();


AssignStartingPlots.lua (G&K)

DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
0786
local plotType = plot:GetPlotType();
1793
local plotType = plot:GetPlotType()
1794
local terrainType = plot:GetTerrainType()
2632
local plotType = plot:GetPlotType()
2633
if plotType == PlotTypes.PLOT_HILLS or plotType == PlotTypes.PLOT_LAND then -- Could host a city.
2960
local plotType = plot:GetPlotType()
2961
if plotType ~= PlotTypes.PLOT_MOUNTAIN then -- Not a mountain plot.
3228
local plotType = plot:GetPlotType()
3229
if plotType == PlotTypes.PLOT_HILLS or plotType == PlotTypes.PLOT_LAND then -- Land plot, process it.
3489
local plotType = plot:GetPlotType()
3491
if featureType == FeatureTypes.FEATURE_JUNGLE then -- Place Banana
3564
local plotType = plot:GetPlotType()
3565
local featureType = plot:GetFeatureType();
3783
local plotType = plot:GetPlotType()
3784
if plotType == PlotTypes.PLOT_LAND then
3877
local plotType = searchPlot:GetPlotType()
3878
local terrainType = searchPlot:GetTerrainType()
5284
local plotType = plot:GetPlotType()
5285
if plotType == PlotTypes.PLOT_LAND and self.CoreTileCanBeFlatland[wn] == true then
5344
local plotType = adjPlot:GetPlotType();
5949
if plot:GetPlotType() ~= PlotTypes.PLOT_LAND then
9532
local plotType = plot:GetPlotType()
9533
if plotType ~= PlotTypes.PLOT_LAND then


Boreal.lua (G&K)

DLC/Expansion/Maps/Boreal.lua
0192
local plot_type = plot:GetPlotType()
0193
if plot_type ~= PlotTypes.PLOT_OCEAN then
0232
local sum = ((numPlots - plot:GetPlotType()) * 20) + direction_influence_value;
0729
local plotType = plot:GetPlotType()
0730
if plotType == PlotTypes.PLOT_OCEAN or plotType == PlotTypes.PLOT_MOUNTAINS then


Europe.lua (G&K)

DLC/Expansion/Maps/Europe.lua
1131
if adjPlot:GetPlotType() ~= PlotTypes.PLOT_LAND then


FeatureGenerator.lua (G&K)

DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0355
local plotType = plot:GetPlotType()
0356
if plotType == PlotTypes.PLOT_OCEAN then
0369
local adjPlotType = adjPlot:GetPlotType()
0370
if adjPlotType ~= PlotTypes.PLOT_OCEAN then -- Found land.


MapmakerUtilities.lua

Gameplay/Lua/MapmakerUtilities.lua
0308
local plotType = plot:GetPlotType()
0309
if plotType ~= PlotTypes.PLOT_OCEAN then -- This plot is land, process it.
0321
local type = testPlot:GetPlotType()
0322
if type == PlotTypes.PLOT_OCEAN then -- Adjacent plot is water! Check if ocean or lake.


NaturalWondersCustomMethods.lua (G&K)

DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0213
if adjPlot:GetPlotType() == PlotTypes.PLOT_OCEAN then
0218
if adjPlot:GetPlotType() ~= PlotTypes.PLOT_MOUNTAIN then


Rainforest.lua (G&K)

DLC/Expansion/Maps/Rainforest.lua
0735
local plot_type = plot:GetPlotType()
0736
if plot_type == PlotTypes.PLOT_LAND or plot_type == PlotTypes.PLOT_HILLS then


Skirmish.lua

Maps/Skirmish.lua
0253
local plotType = searchPlot:GetPlotType()
0254
if plotType == PlotTypes.PLOT_MOUNTAIN then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.