Plot.GetTerrainType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
TerrainType Plot:GetTerrainType()
Returned Value
- No description available.
Source code samples
Too many occurences. Only 50 out of 166 are listed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0263
|
terrainTypes[i] = plot:GetTerrainType(); |
0281
|
terrainTypes[i - 1] = plot:GetTerrainType(); |
1002
|
local terrainType = plot:GetTerrainType() |
1003
|
if terrainType == TerrainTypes.TERRAIN_SNOW then |
1327
|
local terrainType = res_plot:GetTerrainType() |
1328
|
local featureType = res_plot:GetFeatureType() |
AssignStartingPlots.lua
Gameplay/Lua/AssignStartingPlots.lua
4985
|
local terrainType = plot:GetTerrainType() |
4986
|
local iNumMountains, iNumHills, iNumDeserts, iNumTundra = 0, 0, 0, 0; |
5004
|
terrainType = adjPlot:GetTerrainType() |
5005
|
if terrainType == TerrainTypes.TERRAIN_TUNDRA then |
5041
|
local terrainType = plot:GetTerrainType() |
5042
|
if not (terrainType == TerrainTypes.TERRAIN_DESERT or terrainType == TerrainTypes.TERRAIN_TUNDRA) then |
5058
|
terrainType = adjPlot:GetTerrainType() |
5059
|
if terrainType == TerrainTypes.TERRAIN_GRASS then -- Grass is unacceptable. |
5133
|
local terrainType = plot:GetTerrainType() |
5134
|
if terrainType == TerrainTypes.TERRAIN_DESERT or terrainType == TerrainTypes.TERRAIN_TUNDRA then |
5144
|
terrainType = adjPlot:GetTerrainType() |
5145
|
if terrainType == TerrainTypes.TERRAIN_DESERT or terrainType == TerrainTypes.TERRAIN_TUNDRA then |
5179
|
local terrainType = plot:GetTerrainType() |
5180
|
if terrainType == TerrainTypes.TERRAIN_GRASS then -- Rejecting grass. |
5196
|
terrainType = adjPlot:GetTerrainType() |
5197
|
if terrainType == TerrainTypes.TERRAIN_GRASS then |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
0787
|
local terrainType = plot:GetTerrainType(); |
1794
|
local terrainType = plot:GetTerrainType() |
1795
|
local featureType = plot:GetFeatureType() |
3787
|
local terrainType = plot:GetTerrainType() |
3788
|
if terrainType == TerrainTypes.TERRAIN_GRASS then -- Place Stone |
3878
|
local terrainType = searchPlot:GetTerrainType() |
3879
|
local featureType = searchPlot:GetFeatureType() |
5298
|
local terrainType = plot:GetTerrainType() |
5299
|
if terrainType == TerrainTypes.TERRAIN_GRASS and self.CoreTileCanBeGrass[wn] == true then |
5422
|
local terrainType = adjPlot:GetTerrainType(); |
5954
|
if plot:GetTerrainType() ~= TerrainTypes.TERRAIN_GRASS then |
5958
|
if plot:GetTerrainType() ~= TerrainTypes.TERRAIN_PLAINS then |
5965
|
if adjPlot:GetTerrainType() ~= TerrainTypes.TERRAIN_COAST then |
6164
|
local terrainType = plot:GetTerrainType() |
6165
|
if (plotType == PlotTypes.PLOT_LAND or plotType == PlotTypes.PLOT_HILLS) and terrainType ~= TerrainTypes.TERRAIN_SNOW then -- Habitable land plot, process it. |
9209
|
local terrainType = plot:GetTerrainType() |
9210
|
local plotIndex = realY * iW + realX + 1; |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0569
|
local terrain_type = plot:GetTerrainType() |
0570
|
if terrain_type == TerrainTypes.TERRAIN_OCEAN then |
EnemyUnitPanel.lua
UI/InGame/WorldView/EnemyUnitPanel.lua
1032
|
iModifier = pMyUnit:TerrainAttackModifier(pToPlot:GetTerrainType()); |
1035
|
local terrainTypeBonus = Locale.ConvertTextKey( GameInfo.Terrains[pToPlot:GetTerrainType()].Description ); |
1333
|
iModifier = pTheirUnit:TerrainDefenseModifier(pToPlot:GetTerrainType()); |
1336
|
local typeBonus = Locale.ConvertTextKey(GameInfo.Terrains[pToPlot:GetTerrainType()].Description); |
1605
|
iModifier = theirUnit:TerrainDefenseModifier(theirPlot:GetTerrainType()); |
1608
|
local typeBonus = Locale.ConvertTextKey(GameInfo.Terrains[theirPlot:GetTerrainType()].Description); |
Europe.lua (G&K)
DLC/Expansion/Maps/Europe.lua
0464
|
terrainVal = plot:GetTerrainType(); |
0998
|
local terrainType = plot:GetTerrainType() |
0999
|
local iNumMountains, iNumHills, iNumDesert = 0, 0, 0; |
1012
|
terrainType = adjPlot:GetTerrainType() |
1013
|
if terrainType == TerrainTypes.TERRAIN_DESERT then |
1167
|
if plot:GetTerrainType() ~= TerrainTypes.TERRAIN_DESERT then |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0360
|
local terrainType = plot:GetTerrainType() |
0361
|
if terrainType == TerrainTypes.TERRAIN_COAST then |
0373
|
local adjTerrainType = adjPlot:GetTerrainType() |
0374
|
if adjTerrainType == TerrainTypes.TERRAIN_TUNDRA or adjTerrainType == TerrainTypes.TERRAIN_SNOW then |
Great_Plains_XP.lua (G&K)
DLC/Expansion/Maps/Great_Plains_XP.lua
1200
|
local terrainType = plot:GetTerrainType() |
1201
|
if terrainType == TerrainTypes.TERRAIN_GRASS or terrainType == TerrainTypes.TERRAIN_TUNDRA then -- Rejecting grass or tundra. |
1217
|
terrainType = adjPlot:GetTerrainType() |
1218
|
if terrainType == TerrainTypes.TERRAIN_GRASS or terrainType == TerrainTypes.TERRAIN_TUNDRA then |
Ice_Age.lua
Maps/Ice_Age.lua
0493
|
local terrainType = plot:GetTerrainType() |
0494
|
if terrainType == TerrainTypes.TERRAIN_TUNDRA then |
MapGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0204
|
if(plot:GetTerrainType() == deepWater) then |
NaturalWondersCustomMethods.lua (G&K)
DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0053
|
local terrainType = adjPlot:GetTerrainType() |
0054
|
if terrainType == TerrainTypes.TERRAIN_COAST then |
0103
|
local terrainType = adjPlot:GetTerrainType() |
0104
|
local featureType = adjPlot:GetFeatureType() |
0146
|
if plot:GetTerrainType() ~= TerrainTypes.TERRAIN_COAST then |
0158
|
if SEPlot:GetTerrainType() ~= TerrainTypes.TERRAIN_COAST then |
PlotMouseoverInclude.lua
UI/InGame/PlotMouseoverInclude.lua
0108
|
convertedKey = Locale.ConvertTextKey(GameInfo.Terrains[plot:GetTerrainType()].Description); |
Rainforest.lua (G&K)
DLC/Expansion/Maps/Rainforest.lua
0733
|
local terrain_type = plot:GetTerrainType() |
0734
|
if terrain_type == TerrainTypes.TERRAIN_GRASS then |
ReplayViewer.lua
UI/InGame/Popups/ReplayViewer.lua
1339
|
TerrainType = plot:GetTerrainType(), |
TerrainGenerator.lua
Gameplay/Lua/TerrainGenerator.lua
0165
|
local val = plot:GetTerrainType(); |
0193
|
return plot:GetTerrainType(); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.