Plot.GetUnit (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

Unit Plot:GetUnit(UnitID id)


Returned Value

No description available.

Parameters

id: No description available.


Source code samples

Redundant occurences have been removed.

EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
1831
pUnit = pPlot:GetUnit(i);
1933
local theirUnit = pPlot:GetUnit(i);


InGame.lua

UI/InGame/InGame.lua
0183
local pFoundUnit = plot:GetUnit(i);


PlotMouseoverInclude.lua

UI/InGame/PlotMouseoverInclude.lua
0256
local unit = plot:GetUnit(i);


TurnsRemaining.lua - DLC_04 DLC

DLC/DLC_04/Scenarios/1066Scenario/TurnsRemaining.lua
0470
pPlot:GetUnit(0):Kill(true, -1);
0749
Map.GetPlot(42,39):GetUnit(0):SetDeployFromOperationTurn(1);
0750
Map.GetPlot(43,39):GetUnit(0):SetDeployFromOperationTurn(1);
0751
Map.GetPlot(42,38):GetUnit(0):SetDeployFromOperationTurn(1);
0752
Map.GetPlot(43,38):GetUnit(0):SetDeployFromOperationTurn(1);
0753
Map.GetPlot(44,38):GetUnit(0):SetDeployFromOperationTurn(1);
0754
Map.GetPlot(42,37):GetUnit(0):SetDeployFromOperationTurn(1);
0755
Map.GetPlot(43,37):GetUnit(0):SetDeployFromOperationTurn(1);
0756
Map.GetPlot(44,37):GetUnit(0):SetDeployFromOperationTurn(1);
0757
Map.GetPlot(45,37):GetUnit(0):SetDeployFromOperationTurn(1);
0758
Map.GetPlot(43,36):GetUnit(0):SetDeployFromOperationTurn(1);
0759
Map.GetPlot(44,36):GetUnit(0):SetDeployFromOperationTurn(1);
0760
Map.GetPlot(45,36):GetUnit(0):SetDeployFromOperationTurn(1);
0761
Map.GetPlot(43,35):GetUnit(0):SetDeployFromOperationTurn(1);
0762
Map.GetPlot(44,35):GetUnit(0):SetDeployFromOperationTurn(1);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/FallOfRomeScenario/TurnsRemaining.lua
1043
pPlot:GetUnit(0):Kill(false, -1);


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1076
pUnit = startPlot:GetUnit(i);
1390
elseif (plot:GetUnit(0) ~= nil) then
1402
elseif (adjPlot:GetUnit(0) ~= nil) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
0595
local test = plot:GetUnit( i );
1027
local pPlotUnit = pPlot:GetUnit( i );
1261
local unit = plot:GetUnit( i );
1445
local pUnit = pPlot:GetUnit( i );



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.