Plot.IsVisible (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

int Plot:IsVisible(TeamID team, bool debug)


Returned Value

No description available.

Parameters

team: No description available.
debug: No description available.


Source code samples

Redundant occurences have been removed.

Bombardment.lua

UI/InGame/Bombardment.lua
0065
if pTargetPlot:IsVisible(thisTeam, false) then


EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
1824
if (pPlot:IsVisible(iTeam, false)) then
1925
if (pPlot:IsVisible(myTeamID, false)) then


EnemyUnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
2072
if (pPlot:IsVisible(iTeam, false) and not pHeadUnit:IsCityAttackOnly()) then


InGame.lua

UI/InGame/InGame.lua
0236
if (plot:IsVisible(player:GetTeam(), false) and (plot:IsVisibleEnemyDefender(pUnit) or plot:IsEnemyCity(pUnit))) then


PlotHelpManager.lua

UI/InGame/PlotHelpManager.lua
0129
if (plot:IsVisible(iActiveTeam, bIsDebug)) then


UnitFlagManager.lua

UI/InGame/UnitFlagManager.lua
1411
if( plot:IsVisible( Game.GetActiveTeam() ) ) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.