Plot.IsWater (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of Plot.

This is an instance method, invoke it with a colon.


Usage

int Plot:IsWater()


Returned Value

No description available.


Source code samples

Redundant occurences have been removed.

Amazon_XP.lua (G&K)

DLC/Expansion/Maps/Amazon_XP.lua
0261
if plot:IsWater() then
0390
if not plot:IsWater() and (plot:GetFeatureType() == FeatureTypes.NO_FEATURE) then
0479
if (adjacentPlot == nil or riverPlot:IsNEOfRiver() or riverPlot:IsWater() or adjacentPlot:IsWater()) then
0491
if (adjacentPlot == nil or riverPlot:IsWOfRiver() or riverPlot:IsWater() or adjacentPlot:IsWater()) then
0580
if ( adjacentPlot == nil or riverPlot:IsWOfRiver() or riverPlot:IsWater() or adjacentPlot:IsWater() ) then
0592
if ( adjacentPlot == nil or riverPlot:IsNWOfRiver() or riverPlot:IsWater() or adjacentPlot:IsWater() ) then
0636
if (adjacentPlot == nil or riverPlot:IsNWOfRiver() or riverPlot:IsWater() or adjacentPlot:IsWater()) then
0649
if ( adjacentPlot == nil or riverPlot:IsNEOfRiver() or riverPlot:IsWater() or adjacentPlot:IsWater()) then
0662
if (riverPlot == nil or riverPlot:IsWater()) then
0849
elseif(not plot:IsWater()) then


AssignStartingPlots.lua

Gameplay/Lua/AssignStartingPlots.lua
5083
if self.plotDataIsCoastal[plotIndex] == false and plot:IsWater() == false then


AssignStartingPlots.lua (G&K)

DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
1552
if not plot:IsWater() then -- Land plot, process it.
5247
if plot:IsWater() == true then


Bombardment.lua

UI/InGame/Bombardment.lua
0057
if thingThatCanActuallyFire:GetDomainType() == DomainTypes.DOMAIN_LAND and pTargetPlot:IsWater() then
0059
elseif thingThatCanActuallyFire:GetDomainType() == DomainTypes.DOMAIN_SEA and not pTargetPlot:IsWater() then


Boreal.lua (G&K)

DLC/Expansion/Maps/Boreal.lua
0568
elseif iY >= iH - 5 and plot:IsWater() then


CityView.lua

UI/InGame/CityView/CityView.lua
1781
elseif ( plot:IsWater() and pCity:IsPlotBlockaded( plot ) ) then


EnemyUnitPanel.lua

UI/InGame/WorldView/EnemyUnitPanel.lua
0757
if (not pToPlot:IsWater() and pMyUnit:GetPlot():IsWater()) then
1796
if (pHeadUnit:IsCombatUnit() and (pHeadUnit:IsRanged() and pHeadUnit:IsEmbarked()) == false) and ((pHeadUnit:IsRanged() and pHeadUnit:IsRangeAttackOnlyInDomain() and not pPlot:IsWater()) == false) then


EnemyUnitPanel.lua (G&K)

DLC/Expansion/UI/InGame/WorldView/EnemyUnitPanel.lua
0792
if (not pToPlot:IsWater() and pMyUnit:GetPlot():IsWater() and pMyUnit:GetDomainType() == DomainTypes.DOMAIN_LAND) then


Great_Plains.lua

Maps/Great_Plains.lua
1508
if plot:IsWater() or plot:IsMountain() or plot:GetFeatureType() == FeatureTypes.FEATURE_OASIS then


MapGenerator.lua (G&K)

DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0187
if(plot:IsWater()) then
0538
if(not plot:IsWater()) then
0695
if ( not plot:IsWater() ) then


MapmakerUtilities.lua

Gameplay/Lua/MapmakerUtilities.lua
0370
if plotDataIsCoastal[i] == false and not plot:IsWater() then -- plot is not itself on the coast or in the water.


NaturalWondersCustomMethods.lua (G&K)

DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0046
if adjPlot:IsWater() == false or adjPlot:IsLake() == true then
0067
if adjPlot:IsWater() == false then
0087
if plot:IsWater() == false and AdjacentToSaltWater(x, y) == false then
0143
if not plot:IsWater() then
0155
if not SEPlot:IsWater() then


Skirmish.lua

Maps/Skirmish.lua
0663
elseif (not plot:IsWater()) then


TerrainGenerator.lua

Gameplay/Lua/TerrainGenerator.lua
0164
if (plot:IsWater()) then


TurnsRemaining.lua (G&K)

DLC/Expansion/Scenarios/MedievalScenario/TurnsRemaining.lua
1392
elseif (plot:IsWater()) then
1404
elseif (adjPlot:IsWater()) then


TutorialChecks.lua

Tutorial/TutorialChecks.lua
1438
if (not pTargetPlot:IsWater() and pTargetPlot:IsVisibleEnemyUnit(player:GetID())) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.