Plot.SetTerrainType (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of Plot. This is an instance method, invoke it with a colon. |
Usage
void Plot:SetTerrainType(TerrainType terrain, bool recalculateAreas, bool rebuildGraphics))
Parameters
terrain: No description available. recalculateAreas: No description available. rebuildGraphics): No description available.
Source code samples
Redundant occurences have been removed.
Amazon_XP.lua (G&K)
DLC/Expansion/Maps/Amazon_XP.lua
0399
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
0400
|
end |
0404
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
0405
|
elseif plot:IsFlatlands() then |
0412
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
0413
|
if plot:IsFlatlands() then |
0420
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
0421
|
else |
0424
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
0425
|
plot:SetFeatureType(featureMarsh, -1); |
AssignStartingPlots.lua
Gameplay/Lua/AssignStartingPlots.lua
5598
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
5599
|
for loop, direction in ipairs(self.direction_types) do |
5831
|
plot:SetTerrainType(TerrainTypes.TERRAIN_PLAINS, false, false) |
5832
|
plot:SetFeatureType(wonder_list[8]) |
5844
|
plot:SetTerrainType(TerrainTypes.TERRAIN_PLAINS, false, false) |
5845
|
plot:SetFeatureType(wonder_list[10]) |
AssignStartingPlots.lua (G&K)
DLC/Expansion/Gameplay/Lua/AssignStartingPlots.lua
2857
|
forcePlot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, true); |
4296
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
4297
|
self:PlaceResourceImpact(conv_x, conv_y, 1, 0) -- Disallow strategic resources at this plot, to keep it a farm plot. |
5955
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false); |
5959
|
plot:SetTerrainType(TerrainTypes.TERRAIN_PLAINS, false, false); |
5966
|
adjPlot:SetTerrainType(TerrainTypes.TERRAIN_COAST, false, false) |
5967
|
end |
9537
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, true) |
9539
|
--print("-"); print("Fixed a Sugar/Jungle at plot", x, y); |
9540
|
end |
Boreal.lua (G&K)
DLC/Expansion/Maps/Boreal.lua
0197
|
plot:SetTerrainType(TerrainTypes.TERRAIN_SNOW, false, false); |
0199
|
plot:SetTerrainType(TerrainTypes.TERRAIN_TUNDRA, false, false); |
Europe.lua (G&K)
DLC/Expansion/Maps/Europe.lua
1168
|
plot:SetTerrainType(TerrainTypes.TERRAIN_DESERT, false, false) |
1169
|
end |
FeatureGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/FeatureGenerator.lua
0295
|
plot:SetTerrainType(self.terrainPlains, false, true) -- These flags are for recalc of areas and rebuild of graphics. No need to recalc from any of these changes. |
0296
|
elseif (plot:IsRiver()) then |
0299
|
plot:SetTerrainType(self.terrainPlains, false, true) |
0300
|
elseif (terrainType == self.terrainIce) then |
0301
|
plot:SetTerrainType(self.terrainTundra, false, true) |
0302
|
end |
MapGenerator.lua (G&K)
DLC/Expansion/Gameplay/Lua/MapGenerator.lua
0189
|
plot:SetTerrainType(shallowWater, false, false); |
0191
|
plot:SetTerrainType(deepWater, false, false); |
0222
|
plot:SetTerrainType(terrainTypes[i], false, false); |
NaturalWondersCustomMethods.lua (G&K)
DLC/Expansion/Gameplay/Lua/NaturalWondersCustomMethods.lua
0147
|
plot:SetTerrainType(TerrainTypes.TERRAIN_COAST, false, false) |
0148
|
end |
0159
|
SEPlot:SetTerrainType(TerrainTypes.TERRAIN_COAST, false, false) |
0160
|
end |
0203
|
plot:SetTerrainType(TerrainTypes.TERRAIN_GRASS, false, false) |
0204
|
local direction_types = { |
Ring.lua
Maps/Ring.lua
0545
|
plot:SetTerrainType(self.terrainPlains, false, true) -- These flags are for recalc of areas and rebuild of graphics. No need to recalc from any of these changes. |
0546
|
end |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.