PreGame.GetLoadFileName (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of PreGame.

This is a static method, invoke it with a dot.


Usage

string PreGame.GetLoadFileName()


Returned Value

No description available.


Source code samples

MPGameOptions.lua

UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0038
return (Matchmaking.IsHost() and PreGame.GetLoadFileName() == "") or PreGame.IsHotSeatGame() or Matchmaking.GetLocalID() == -1;
0045
return (PreGame.GetLoadFileName() == "" and Matchmaking.GetLocalID() == -1) or PreGame.IsHotSeatGame();


MPGameSetupScreen.lua

UI/FrontEnd/Multiplayer/GameSetup/MPGameSetupScreen.lua
0123
if PreGame.GetLoadFileName() == "" then


StagingRoom.lua

UI/FrontEnd/Multiplayer/StagingRoom.lua
0391
(PreGame.GetLoadFileName() ~= "" and PreGame.GetSlotStatus( playerID ) == SlotStatus.SS_CLOSED); -- prevent closed player slots from blocking game startup when loading save games -tsmith
0541
if(PreGame.GetLoadFileName() ~= "" or bIsHotSeat) then
0595
if PreGame.GetLoadFileName() ~= "" then
0891
if( PreGame.GetLoadFileName() ~= "" ) then



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.