PreGame.GetSlotStatus (Civ5 API)

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This page is a part of the Lua and UI Reference (Civ5).


Function.png This function is a member of PreGame.

This is a static method, invoke it with a dot.


Usage

SlotStatus PreGame.GetSlotStatus(PlayerID player)


Returned Value

No description available.

Parameters

player: No description available.


Source code samples

Redundant occurences have been removed.

AdvancedSetup.lua

UI/FrontEnd/GameSetup/AdvancedSetup.lua
0272
if( PreGame.GetSlotStatus( i ) ~= SlotStatus.SS_COMPUTER ) then
0284
if( PreGame.GetSlotStatus(i) == SlotStatus.SS_COMPUTER) then
0982
if( PreGame.GetSlotStatus( i ) == SlotStatus.SS_COMPUTER ) then
1036
if( PreGame.GetSlotStatus(i) == SlotStatus.SS_COMPUTER ) then
1156
if( PreGame.GetSlotStatus(i) ~= SlotStatus.SS_COMPUTER) then


NetworkDebug.lua

UI/InGame/NetworkDebug.lua
0011
if (PreGame.GetSlotStatus( i-1 ) == SlotStatus.SS_TAKEN) then


StagingRoom.lua

UI/FrontEnd/Multiplayer/StagingRoom.lua
0226
if( PreGame.GetSlotStatus( i ) == SlotStatus.SS_COMPUTER or PreGame.GetSlotStatus( i ) == SlotStatus.SS_TAKEN ) then
0372
local bIsHuman  = (PreGame.GetSlotStatus( playerID ) == SlotStatus.SS_TAKEN ) or
0373
(PreGame.GetSlotStatus( playerID ) == SlotStatus.SS_OPEN );
0377
local bIsDisabled = (PreGame.GetSlotStatus( playerID ) == SlotStatus.SS_CLOSED );
0391
(PreGame.GetLoadFileName() ~= "" and PreGame.GetSlotStatus( playerID ) == SlotStatus.SS_CLOSED); -- prevent closed player slots from blocking game startup when loading save games -tsmith



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.