PreGame.SetHandicap (Civ5 API)
This page is a part of the Lua and UI Reference (Civ5).
This function is a member of PreGame. This is a static method, invoke it with a dot. |
Usage
void PreGame.SetHandicap(PlayerID player, HandicapType id)
Parameters
player: No description available. id: No description available.
Source code samples
Redundant occurences have been removed.
AdvancedSetup.lua
UI/FrontEnd/GameSetup/AdvancedSetup.lua
0563
|
PreGame.SetHandicap( 0, id ); |
1243
|
PreGame.SetHandicap( 0, handicap.ID ); |
FoRScenarioLoadScreen.lua (G&K)
DLC/Expansion/Scenarios/FallOfRomeScenario/FoRScenarioLoadScreen.lua
0058
|
PreGame.SetHandicap(0, g_CurrentDifficulty); |
GameSetupScreen.lua
UI/FrontEnd/GameSetup/GameSetupScreen.lua
0409
|
PreGame.SetHandicap(0, v.DefaultHandicap); |
LoadTutorial.lua
UI/FrontEnd/LoadTutorial.lua
0105
|
PreGame.SetHandicap(0, 0); |
MPGameOptions.lua
UI/FrontEnd/Multiplayer/GameSetup/MPGameOptions.lua
0381
|
PreGame.SetHandicap(0, civList[1].DefaultHandicap); |
SelectCivilization.lua
UI/FrontEnd/GameSetup/SelectCivilization.lua
0073
|
PreGame.SetHandicap(0, player.DefaultHandicap); |
StagingRoom.lua
UI/FrontEnd/Multiplayer/StagingRoom.lua
0248
|
PreGame.SetHandicap(playerID, handicap); |
0258
|
PreGame.SetHandicap( playerID, 1 ); |
The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.