ProjectType

From Civilization Modding Wiki
Revision as of 17:16, 3 June 2009 by CivRocks07 (talk | contribs) (Created page with 'ProjectType defines the projects that exist in the team. This way you can define if a team project exists in a team at the start of the game/scenario. These values are defined in...')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

ProjectType defines the projects that exist in the team. This way you can define if a team project exists in a team at the start of the game/scenario. These values are defined in the file "CIV4ProjectInfo.xml" (found in your Civilization 4 directory\Assets\XML\GameInfo). The possible values are:

  • PROJECT_MANHATTAN_PROJECT
  • PROJECT_THE_INTERNET
  • PROJECT_SDI
  • PROJECT_APOLLO_PROGRAM
  • PROJECT_SS_CASING
  • PROJECT_SS_THRUSTERS
  • PROJECT_SS_ENGINE
  • PROJECT_SS_DOCKING_BAY
  • PROJECT_SS_COCKPIT
  • PROJECT_SS_LIFE_SUPPORT
  • PROJECT_SS_STASIS_CHAMBER



BeginGame:

TutorialEraSpeedCalendarOptionMPOptionForceControlVictoryGameTurnMaxTurnsMaxCityEliminationTargetScoreStartYearDescriptionModPath

BeginTeam:

TechContactWithTeamAtWarPermanentWarPeaceOpenBordersWithTeamDefensivePactWithTeamProjectTypeRevealMap

BeginPlayer:

CivDescCivShortDescLeaderNameCivAdjectiveFlagDecalWhiteFlagLeaderTypeCivTypeTeamHandicapColorArtStylePlayableCivMinorNationStatusStartingGoldStartingXStartingYStateReligionStartingEraCivicOption, CivicAttitudePlayer, AttitudeExtraCityList

BeginMap:

grid widthgrid heighttop latitudebottom latitudewrap Xwrap Yworld sizeclimatesealevelnum plots written

BeginPlot:

x, yLandmarkScriptDataisNOfRiver, isWOfRiverRiverNSDirection, RiverWEDirectionStartingPlotBonusTypeImprovementTypeFeatureType, FeatureVarietyRouteTypeTerrainTypeBeginUnitBeginCityTeamReveal