PromotionType (Civ5 Type)
This page is a part of the Lua and UI Reference (Civ5).
The PromotionType pseudo-type is actually a regular integer. Pseudo-types do not exist in Lua, they only serve a documentation purpose on the wiki!
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XML: the UnitPromotions table
Here are the ID and Type columns found in this table.
ID
Type
0
PROMOTION_INSTA_HEAL
0
PROMOTION_NAVAL_BONUS
1
PROMOTION_SHOCK_1
1
PROMOTION_FEARED_ELEPHANT
2
PROMOTION_SHOCK_2
2
PROMOTION_FLANK_ATTACK_BONUS
3
PROMOTION_SHOCK_3
3
PROMOTION_DEFEND_NEAR_CAPITAL
4
PROMOTION_DRILL_1
4
PROMOTION_EMBARKED_SIGHT
5
PROMOTION_DRILL_2
5
PROMOTION_MOVEMENT_TO_GENERAL
6
PROMOTION_DRILL_3
6
PROMOTION_GENERAL_STACKING
7
PROMOTION_ACCURACY_1
7
PROMOTION_ONLY_ATTACKS_CITIES
8
PROMOTION_ACCURACY_2
8
PROMOTION_WAR_CANOES
9
PROMOTION_ACCURACY_3
9
PROMOTION_PRIZE_SHIPS
10
PROMOTION_BARRAGE_1
10
PROMOTION_GREAT_ADMIRAL
11
PROMOTION_BARRAGE_2
11
PROMOTION_UNWELCOME_EVANGELIST
12
PROMOTION_BARRAGE_3
13
PROMOTION_TARGETING_1
14
PROMOTION_TARGETING_2
15
PROMOTION_TARGETING_3
16
PROMOTION_SENTRY
17
PROMOTION_SIEGE
18
PROMOTION_VOLLEY
19
PROMOTION_MEDIC
20
PROMOTION_AMPHIBIOUS
20
PROMOTION_MEDIC_II
21
PROMOTION_COVER_1
22
PROMOTION_COVER_2
23
PROMOTION_INDIRECT_FIRE
24
PROMOTION_CHARGE
25
PROMOTION_FORMATION_1
26
PROMOTION_FORMATION_2
27
PROMOTION_AMBUSH_1
28
PROMOTION_AMBUSH_2
29
PROMOTION_SUPPLY
30
PROMOTION_MARCH
31
PROMOTION_BLITZ
32
PROMOTION_WOODSMAN
33
PROMOTION_LOGISTICS
34
PROMOTION_RANGE
35
PROMOTION_MOBILITY
36
PROMOTION_INTERCEPTION_1
37
PROMOTION_INTERCEPTION_2
38
PROMOTION_INTERCEPTION_3
39
PROMOTION_DOGFIGHTING_1
40
PROMOTION_DOGFIGHTING_2
41
PROMOTION_DOGFIGHTING_3
42
PROMOTION_AIR_SIEGE_1
43
PROMOTION_AIR_SIEGE_2
44
PROMOTION_AIR_SIEGE_3
45
PROMOTION_BOMBARDMENT_1
46
PROMOTION_BOMBARDMENT_2
47
PROMOTION_BOMBARDMENT_3
48
PROMOTION_AIR_TARGETING_1
49
PROMOTION_AIR_TARGETING_2
50
PROMOTION_AIR_AMBUSH_1
51
PROMOTION_AIR_AMBUSH_2
52
PROMOTION_AIR_RANGE
53
PROMOTION_SORTIE
54
PROMOTION_REPAIR
55
PROMOTION_AIR_REPAIR
56
PROMOTION_AIR_LOGISTICS
57
PROMOTION_EVASION
58
PROMOTION_SCOUTING_1
59
PROMOTION_SCOUTING_2
60
PROMOTION_SCOUTING_3
61
PROMOTION_SURVIVALISM_1
62
PROMOTION_SURVIVALISM_2
63
PROMOTION_SURVIVALISM_3
64
PROMOTION_HELI_AMBUSH_1
65
PROMOTION_HELI_AMBUSH_2
66
PROMOTION_HELI_MOBILITY_1
67
PROMOTION_HELI_MOBILITY_2
68
PROMOTION_HELI_REPAIR
69
PROMOTION_MORALE
70
PROMOTION_ADJACENT_BONUS
70
PROMOTION_COASTAL_RAIDER_1
71
PROMOTION_HIMEJI_CASTLE
71
PROMOTION_COASTAL_RAIDER_2
72
PROMOTION_NAVAL_TRADITION
72
PROMOTION_COASTAL_RAIDER_3
73
PROMOTION_GREAT_LIGHTHOUSE
73
PROMOTION_BOARDING_PARTY_1
74
PROMOTION_NATIONALISM
74
PROMOTION_BOARDING_PARTY_2
75
PROMOTION_EMBARKATION
75
PROMOTION_BOARDING_PARTY_3
76
PROMOTION_DEFENSIVE_EMBARKATION
77
PROMOTION_ALLWATER_EMBARKATION
78
PROMOTION_EXTRA_MOVES_I
79
PROMOTION_EXTRA_SIGHT_I
80
PROMOTION_EXTRA_SIGHT_II
81
PROMOTION_EXTRA_SIGHT_III
82
PROMOTION_EXTRA_SIGHT_IV
82
PROMOTION_FAST_GENERAL
83
PROMOTION_SIGHT_PENALTY
83
PROMOTION_FAST_ADMIRAL
84
PROMOTION_AIR_RECON
85
PROMOTION_ANTI_MOUNTED_I
86
PROMOTION_ANTI_MOUNTED_II
87
PROMOTION_CITY_SIEGE
88
PROMOTION_CITY_ASSAULT
89
PROMOTION_DEFENSE_PENALTY
90
PROMOTION_MOUNTED_PENALTY
91
PROMOTION_CITY_PENALTY
92
PROMOTION_SMALL_CITY_PENALTY
93
PROMOTION_INTERCEPTION_I
94
PROMOTION_INTERCEPTION_II
95
PROMOTION_INTERCEPTION_III
96
PROMOTION_INTERCEPTION_IV
97
PROMOTION_AIR_SWEEP
98
PROMOTION_WEAK_RANGED
99
PROMOTION_ANTI_AIR
100
PROMOTION_ANTI_HELICOPTER
101
PROMOTION_ANTI_FIGHTER
102
PROMOTION_ANTI_SUBMARINE_I
103
PROMOTION_ANTI_SUBMARINE_II
104
PROMOTION_ANTI_TANK
105
PROMOTION_EVASION_I
106
PROMOTION_EVASION_II
107
PROMOTION_NAVAL_PENALTY
108
PROMOTION_RIVAL_TERRITORY
109
PROMOTION_CARGO_I
109
PROMOTION_ANTI_AIR_II
110
PROMOTION_CARGO_II
111
PROMOTION_CARGO_III
112
PROMOTION_CARGO_IV
113
PROMOTION_FOLIAGE_IMPASSABLE
114
PROMOTION_ROUGH_TERRAIN_ENDS_TURN
115
PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY
116
PROMOTION_OCEAN_IMPASSABLE
117
PROMOTION_INVISIBLE_SUBMARINE
118
PROMOTION_SEE_INVISIBLE_SUBMARINE
118
PROMOTION_HEAVY_PAYLOAD
119
PROMOTION_IGNORE_TERRAIN_COST
119
PROMOTION_FIRE_SUPPORT
120
PROMOTION_HOVERING_UNIT
120
PROMOTION_SILENT_HUNTER
121
PROMOTION_FLAT_MOVEMENT_COST
122
PROMOTION_CAN_MOVE_IMPASSABLE
123
PROMOTION_NO_CAPTURE
124
PROMOTION_ONLY_DEFENSIVE
125
PROMOTION_NO_DEFENSIVE_BONUSES
126
PROMOTION_PARADROP
127
PROMOTION_MUST_SET_UP
128
PROMOTION_RANGED_SUPPORT_FIRE
129
PROMOTION_CAN_MOVE_AFTER_ATTACKING
130
PROMOTION_OPEN_TERRAIN
130
PROMOTION_STEAM_POWERED
131
PROMOTION_SECOND_ATTACK
132
PROMOTION_OCEAN_MOVEMENT
133
PROMOTION_GREAT_GENERAL
134
PROMOTION_SPAWN_GENERALS_I
135
PROMOTION_SPAWN_GENERALS_II
136
PROMOTION_FREE_PILLAGE_MOVES
137
PROMOTION_HEAL_IF_DESTROY_ENEMY
138
PROMOTION_PARTIAL_HEAL_IF_DESTROY_ENEMY
139
PROMOTION_ATTACK_BONUS
140
PROMOTION_MOHAWK
141
PROMOTION_JAGUAR
142
PROMOTION_FOREIGN_LANDS
143
PROMOTION_FASTER_HEAL
144
PROMOTION_STRONGER_VS_DAMAGED
Examples
Here are different ways to query the database to retrieve the ID from the type. Those examples will return and assign the integer value 0. See also GameInfo.
local id = GameInfo.UnitPromotions.PROMOTION_NAVAL_BONUS.ID
local id = GameInfo["UnitPromotions"].["PROMOTION_NAVAL_BONUS"].ID
local id = GameInfo.UnitPromotions{Type="PROMOTION_NAVAL_BONUS"}().ID
Alternatively you could use the ID or the type to retrieve the value of the Description column. Those examples will return and assign the value TXT_KEY_PROMOTION_NAVAL_BONUS.
local description = GameInfo.UnitPromotions[0].Description
local description = GameInfo["UnitPromotions"][0]["Description"]
local description = GameInfo.UnitPromotions{ID=0}().Description
Used by
int
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City:GetFreePromotionCount(PromotionType index)
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bool
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City:IsFreePromotion(PromotionType index)
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bool
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Unit:CanAcquirePromotion(PromotionType promotion)
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bool
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Unit:CanPromote(PromotionType promotion, int leaderUnitId)
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bool
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Unit:IsHasPromotion(PromotionType promotion)
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bool
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Unit:IsPromotionValid(PromotionType promotion)
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Unit:Promote(PromotionType promotion, int leaderUnitId)
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Unit:SetHasPromotion(PromotionType index, bool newValue)
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The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.