SerialEventCityDestroyed: Difference between revisions

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(Created page with "Up: Lua Game Events ==Description== Fired when city is destroyed. Arguments are the same as for the SerialEventCityCaptured event (see it for u...")
 
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*playerID
*playerID
*cityID
*cityID
*newPlayerID - should be an attacker's ID it seems
*newPlayerID


(according to CityBannerManager.lua)
(according to CityBannerManager.lua)

Latest revision as of 11:12, 14 February 2012

Up: Lua Game Events

Description

Fired when city is destroyed. Arguments are the same as for the SerialEventCityCaptured event (see it for usage example):

  • hexPos
  • playerID
  • cityID
  • newPlayerID

(according to CityBannerManager.lua)